Zdexby TheHolyOneZ
5,999 structs
Struct

PhysicsScene2D

: ValueType : Object
UnityEngine.PhysicsScene2D, UnityEngine.Physics2DModule 0x0004 (4 B) align 4 UnityEngine.Physics2DModule
implements IEquatable`1
0x00x0004

Members 1

OffsetSizeNameTypeFlags
0x04m_HandleintPrivate

Functions 152

SignatureFlagsNativeParams
void ToString()Public+1 flags—0x00
void op_Equality()PublicStatic+1 flags—0x00
void op_Inequality()PublicStatic+1 flags—0x00
void GetHashCode()Public+1 flags—0x00
void Equals()Public+1 flags—0x00
void Equals()PublicFinal+2 flags—0x00
void IsValid()Public—0x00
void IsValid_Internal()PrivateStatic—0x00
void IsEmpty()Public—0x00
void IsEmpty_Internal()PrivateStatic—0x00
void get_subStepCount()Public+1 flags—0x00
void SubStepCount_Internal()PrivateStatic—0x00
void get_subStepLostTime()Public+1 flags—0x00
void SubStepLostTime_Internal()PrivateStatic—0x00
void Simulate()Public—0x00
void Simulate()Public—0x00
void Linecast()Public—0x00
void Linecast()Public—0x00
void Linecast()Public—0x00
void Linecast()Public—0x00
void Linecast()Public—0x00
void Linecast_Internal()PrivateStatic—0x00
void LinecastArray_Internal()PrivateStatic—0x00
void LinecastList_Internal()PrivateStatic—0x00
void Raycast()Public—0x00
void Raycast()Public—0x00
void Raycast()Public—0x00
void Raycast()Public—0x00
void Raycast()Public—0x00
void Raycast_Internal()PrivateStatic—0x00
void RaycastArray_Internal()PrivateStatic—0x00
void RaycastList_Internal()PrivateStatic—0x00
void CircleCast()Public—0x00
void CircleCast()Public—0x00
void CircleCast()Public—0x00
void CircleCast()Public—0x00
void CircleCast()Public—0x00
void CircleCast_Internal()PrivateStatic—0x00
void CircleCastArray_Internal()PrivateStatic—0x00
void CircleCastList_Internal()PrivateStatic—0x00
void BoxCast()Public—0x00
void BoxCast()Public—0x00
void BoxCast()Public—0x00
void BoxCast()Public—0x00
void BoxCast()Public—0x00
void BoxCast_Internal()PrivateStatic—0x00
void BoxCastArray_Internal()PrivateStatic—0x00
void BoxCastList_Internal()PrivateStatic—0x00
void CapsuleCast()Public—0x00
void CapsuleCast()Public—0x00
void CapsuleCast()Public—0x00
void CapsuleCast()Public—0x00
void CapsuleCast()Public—0x00
void CapsuleCast_Internal()PrivateStatic—0x00
void CapsuleCastArray_Internal()PrivateStatic—0x00
void CapsuleCastList_Internal()PrivateStatic—0x00
void GetRayIntersection()Public—0x00
void GetRayIntersection()Public—0x00
void GetRayIntersection()Public—0x00
void GetRayIntersection_Internal()PrivateStatic—0x00
void GetRayIntersectionArray_Internal()PrivateStatic—0x00
void GetRayIntersectionList_Internal()PrivateStatic—0x00
void OverlapPoint()Public—0x00
void OverlapPoint()Public—0x00
void OverlapPoint()Public—0x00
void OverlapPoint()Public—0x00
void OverlapPoint()Public—0x00
void OverlapPoint_Internal()PrivateStatic—0x00
void OverlapPointArray_Internal()PrivateStatic—0x00
void OverlapPointList_Internal()PrivateStatic—0x00
void OverlapCircle()Public—0x00
void OverlapCircle()Public—0x00
void OverlapCircle()Public—0x00
void OverlapCircle()Public—0x00
void OverlapCircle()Public—0x00
void OverlapCircle_Internal()PrivateStatic—0x00
void OverlapCircleArray_Internal()PrivateStatic—0x00
void OverlapCircleList_Internal()PrivateStatic—0x00
void OverlapBox()Public—0x00
void OverlapBox()Public—0x00
void OverlapBox()Public—0x00
void OverlapBox()Public—0x00
void OverlapBox()Public—0x00
void OverlapBox_Internal()PrivateStatic—0x00
void OverlapBoxArray_Internal()PrivateStatic—0x00
void OverlapBoxList_Internal()PrivateStatic—0x00
void OverlapArea()Public—0x00
void OverlapArea()Public—0x00
void OverlapAreaToBoxArray_Internal()Private—0x00
void OverlapArea()Public—0x00
void OverlapArea()Public—0x00
void OverlapAreaToBoxArray_Internal()Private—0x00
void OverlapArea()Public—0x00
void OverlapAreaToBoxList_Internal()Private—0x00
void OverlapCapsule()Public—0x00
void OverlapCapsule()Public—0x00
void OverlapCapsule()Public—0x00
void OverlapCapsule()Public—0x00
void OverlapCapsule()Public—0x00
void OverlapCapsule_Internal()PrivateStatic—0x00
void OverlapCapsuleArray_Internal()PrivateStatic—0x00
void OverlapCapsuleList_Internal()PrivateStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapColliderFilteredArray_Internal()PrivateStatic—0x00
void OverlapColliderList_Internal()PrivateStatic—0x00
void OverlapColliderFilteredList_Internal()PrivateStatic—0x00
void OverlapColliderFromList_Internal()PrivateStatic—0x00
void OverlapColliderFromFilteredList_Internal()PrivateStatic—0x00
void IsValid_Internal_Injected()PrivateStatic—0x00
void IsEmpty_Internal_Injected()PrivateStatic—0x00
void SubStepCount_Internal_Injected()PrivateStatic—0x00
void SubStepLostTime_Internal_Injected()PrivateStatic—0x00
void Linecast_Internal_Injected()PrivateStatic—0x00
void LinecastArray_Internal_Injected()PrivateStatic—0x00
void LinecastList_Internal_Injected()PrivateStatic—0x00
void Raycast_Internal_Injected()PrivateStatic—0x00
void RaycastArray_Internal_Injected()PrivateStatic—0x00
void RaycastList_Internal_Injected()PrivateStatic—0x00
void CircleCast_Internal_Injected()PrivateStatic—0x00
void CircleCastArray_Internal_Injected()PrivateStatic—0x00
void CircleCastList_Internal_Injected()PrivateStatic—0x00
void BoxCast_Internal_Injected()PrivateStatic—0x00
void BoxCastArray_Internal_Injected()PrivateStatic—0x00
void BoxCastList_Internal_Injected()PrivateStatic—0x00
void CapsuleCast_Internal_Injected()PrivateStatic—0x00
void CapsuleCastArray_Internal_Injected()PrivateStatic—0x00
void CapsuleCastList_Internal_Injected()PrivateStatic—0x00
void GetRayIntersection_Internal_Injected()PrivateStatic—0x00
void GetRayIntersectionArray_Internal_Injected()PrivateStatic—0x00
void GetRayIntersectionList_Internal_Injected()PrivateStatic—0x00
void OverlapPoint_Internal_Injected()PrivateStatic—0x00
void OverlapPointArray_Internal_Injected()PrivateStatic—0x00
void OverlapPointList_Internal_Injected()PrivateStatic—0x00
void OverlapCircle_Internal_Injected()PrivateStatic—0x00
void OverlapCircleArray_Internal_Injected()PrivateStatic—0x00
void OverlapCircleList_Internal_Injected()PrivateStatic—0x00
void OverlapBox_Internal_Injected()PrivateStatic—0x00
void OverlapBoxArray_Internal_Injected()PrivateStatic—0x00
void OverlapBoxList_Internal_Injected()PrivateStatic—0x00
void OverlapCapsule_Internal_Injected()PrivateStatic—0x00
void OverlapCapsuleArray_Internal_Injected()PrivateStatic—0x00
void OverlapCapsuleList_Internal_Injected()PrivateStatic—0x00
void OverlapColliderFilteredArray_Internal_Injected()PrivateStatic—0x00
void OverlapColliderList_Internal_Injected()PrivateStatic—0x00
void OverlapColliderFilteredList_Internal_Injected()PrivateStatic—0x00
void OverlapColliderFromList_Internal_Injected()PrivateStatic—0x00
void OverlapColliderFromFilteredList_Internal_Injected()PrivateStatic—0x00