Zdexby TheHolyOneZ
5,999 structs
Struct

DLSSTextureTable

: ValueType : Object
UnityEngine.NVIDIA.DLSSTextureTable, UnityEngine.NVIDIAModule 0x0038 (56 B) align 8 UnityEngine.NVIDIAModule
0x00x0038

Members 7

OffsetSizeNameTypeFlags
0x08<colorInput>k__BackingFieldTexturePrivate
0x08<colorOutput>k__BackingFieldTexturePrivate
0x08<depth>k__BackingFieldTexturePrivate
0x08<motionVectors>k__BackingFieldTexturePrivate
0x08<transparencyMask>k__BackingFieldTexturePrivate
0x08<exposureTexture>k__BackingFieldTexturePrivate
0x08<biasColorMask>k__BackingFieldTexturePrivate

Functions 14

SignatureFlagsNativeParams
void set_colorInput()Public+1 flags—0x00
void get_colorInput()Public+1 flags—0x00
void set_colorOutput()Public+1 flags—0x00
void get_colorOutput()Public+1 flags—0x00
void set_depth()Public+1 flags—0x00
void get_depth()Public+1 flags—0x00
void set_motionVectors()Public+1 flags—0x00
void get_motionVectors()Public+1 flags—0x00
void set_transparencyMask()Public+1 flags—0x00
void get_transparencyMask()Public+1 flags—0x00
void set_exposureTexture()Public+1 flags—0x00
void get_exposureTexture()Public+1 flags—0x00
void set_biasColorMask()Public+1 flags—0x00
void get_biasColorMask()Public+1 flags—0x00