| void get_position() | Public+1 flags | — | 0x00 |
| void set_position() | Public+1 flags | — | 0x00 |
| void get_rotation() | Public+1 flags | — | 0x00 |
| void set_rotation() | Public+1 flags | — | 0x00 |
| void get_localPosition() | Public+1 flags | — | 0x00 |
| void set_localPosition() | Public+1 flags | — | 0x00 |
| void get_localRotation() | Public+1 flags | — | 0x00 |
| void set_localRotation() | Public+1 flags | — | 0x00 |
| void get_localScale() | Public+1 flags | — | 0x00 |
| void set_localScale() | Public+1 flags | — | 0x00 |
| void get_localToWorldMatrix() | Public+1 flags | — | 0x00 |
| void get_worldToLocalMatrix() | Public+1 flags | — | 0x00 |
| void get_isValid() | Public+1 flags | — | 0x00 |
| void SetPositionAndRotation() | Public | — | 0x00 |
| void SetLocalPositionAndRotation() | Public | — | 0x00 |
| void GetPositionAndRotation() | Public | — | 0x00 |
| void GetLocalPositionAndRotation() | Public | — | 0x00 |
| void SetPositionAndRotation_Internal() | PrivateStatic | — | 0x00 |
| void SetLocalPositionAndRotation_Internal() | PrivateStatic | — | 0x00 |
| void GetPositionAndRotation_Internal() | PrivateStatic | — | 0x00 |
| void GetLocalPositionAndRotation_Internal() | PrivateStatic | — | 0x00 |
| void GetPosition() | PrivateStatic | — | 0x00 |
| void SetPosition() | PrivateStatic | — | 0x00 |
| void GetRotation() | PrivateStatic | — | 0x00 |
| void SetRotation() | PrivateStatic | — | 0x00 |
| void GetLocalPosition() | PrivateStatic | — | 0x00 |
| void SetLocalPosition() | PrivateStatic | — | 0x00 |
| void GetLocalRotation() | PrivateStatic | — | 0x00 |
| void SetLocalRotation() | PrivateStatic | — | 0x00 |
| void GetLocalScale() | PrivateStatic | — | 0x00 |
| void SetLocalScale() | PrivateStatic | — | 0x00 |
| void GetLocalToWorldMatrix() | PrivateStatic | — | 0x00 |
| void GetWorldToLocalMatrix() | PrivateStatic | — | 0x00 |
| void CheckHierarchyValid() | 1 flags | — | 0x00 |
| void MarkReadWrite() | 1 flags | — | 0x00 |
| void MarkReadOnly() | 1 flags | — | 0x00 |
| void CheckWriteAccess() | Private | — | 0x00 |