Struct InputActionReferenceState : ValueType : Object Path C++ Link UnityEngine.InputSystem.UI.InputSystemUIInputModule.InputActionReferenceState, Unity.InputSystem 0x0008 (8 B) align 4 Unity.InputSystem 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04refCountintPublic0x00040x01enabledByInputModuleboolPublic0x00050x03unreflected bytes to end of InputActionReferenceState // UnityEngine.InputSystem.UI.InputSystemUIInputModule.InputActionReferenceState, Unity.InputSystem // size 0x0008 (8), align 4 struct InputActionReferenceState : public ValueType { public: int refCount; // 0x0000(0x04) Public bool enabledByInputModule; // 0x0004(0x01) Public uint8 pad_0[0x03]; // 0x0005(0x03) };