Zdexby TheHolyOneZ
5,999 structs
Struct

InputStateBuffers

: ValueType : Object
UnityEngine.InputSystem.LowLevel.InputStateBuffers, Unity.InputSystem 0x0038 (56 B) align 8 Unity.InputSystem
0x00x0038

Members 11

OffsetSizeNameTypeFlags
0x04sizePerBufferuintPublic
0x04totalSizeuintPublic
—defaultStateBufferuint8Public
0x00080x08padding / unreflected
—noiseMaskBufferuint8Public
0x00100x08padding / unreflected
—resetMaskBufferuint8Public
0x00180x08padding / unreflected
—m_AllBuffersuint8Private
0x00200x08padding / unreflected
0x10m_PlayerStateBuffersDoubleBuffers1 flags
—s_DefaultStateBufferuint8Static+1 flags
—s_NoiseMaskBufferuint8Static+1 flags
—s_ResetMaskBufferuint8Static+1 flags
0x10s_CurrentBuffersDoubleBuffersStatic+1 flags

Functions 12

SignatureFlagsNativeParams
void GetDoubleBuffersFor()Public—0x00
void GetFrontBufferForDevice()PublicStatic—0x00
void GetBackBufferForDevice()PublicStatic—0x00
void SwitchTo()PublicStatic—0x00
void AllocateAll()Public—0x00
void SetUpDeviceToBufferMappings()PrivateStatic—0x00
void FreeAll()Public—0x00
void MigrateAll()Public—0x00
void MigrateDoubleBuffer()PrivateStatic—0x00
void MigrateSingleBuffer()PrivateStatic—0x00
void ComputeSizeOfSingleStateBuffer()PrivateStatic—0x00
void NextDeviceOffset()PrivateStatic—0x00

Used by 1

types with a member, parameter or interface of this type