Zdexby TheHolyOneZ
5,999 structs
Struct

InputControlList`1

: ValueType : Object
UnityEngine.InputSystem.InputControlList`1, Unity.InputSystem 0x0020 (32 B) align 8 Unity.InputSystem
0x00x0020

Members 4

OffsetSizeNameTypeFlags
—0x04m_CountintPrivate
—0x10m_IndicesNativeArray`1Private
—0x04m_AllocatorAllocatorPrivate+1 flags
—0x08kInvalidIndexulongPrivateStatic+1 flags

Functions 32

SignatureFlagsNativeParams
void get_Count()PublicFinal+3 flags—0x00
void get_Capacity()Public+1 flags—0x00
void set_Capacity()Public+1 flags—0x00
void get_IsReadOnly()PublicFinal+3 flags—0x00
void get_Item()PublicFinal+3 flags—0x00
void set_Item()PublicFinal+3 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Resize()Public—0x00
void Add()PublicFinal+2 flags—0x00
void AddSlice()Public—0x00
void AddRange()Public—0x00
void Remove()PublicFinal+2 flags—0x00
void RemoveAt()PublicFinal+2 flags—0x00
void CopyTo()PublicFinal+2 flags—0x00
void IndexOf()PublicFinal+2 flags—0x00
void IndexOf()Public—0x00
void Insert()PublicFinal+2 flags—0x00
void Clear()PublicFinal+2 flags—0x00
void Contains()PublicFinal+2 flags—0x00
void Contains()Public—0x00
void SwapElements()Public—0x00
void Sort()Public—0x00
void ToArray()Public—0x00
void AppendTo()1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void GetEnumerator()PublicFinal+2 flags—0x00
void System.Collections.IEnumerable.GetEnumerator()PrivateFinal+2 flags—0x00
void ToString()Public+1 flags—0x00
void ToIndex()PrivateStatic—0x00
void FromIndex()PrivateStatic—0x00

Used by 4

types with a member, parameter or interface of this type