Zdexby TheHolyOneZ
5,999 structs
Struct

InputBindingResolver

: ValueType : Object
UnityEngine.InputSystem.InputBindingResolver, Unity.InputSystem 0x0128 (296 B) align 8 Unity.InputSystem
implements IDisposable
0x00x0128

Members 12

OffsetSizeNameTypeFlags
0x04totalProcessorCountintPublic
0x04totalCompositeCountintPublic
0x04totalInteractionCountintPublic
0x000C0x04padding / unreflected
0x08mapsInputActionMap[]Public
0x08controlsInputControl[]Public
0x80memoryUnmanagedMemoryPublic
0x08interactionsIInputInteraction[]Public
0x08processorsInputProcessor[]Public
0x08compositesInputBindingComposite[]Public
0x60bindingMaskNullable`1Public
0x01m_IsControlOnlyResolveboolPrivate
0x01190x07padding / unreflected
0x08m_ParametersList`1Private

Functions 11

SignatureFlagsNativeParams
void get_totalMapCount()Public+1 flags—0x00
void get_totalActionCount()Public+1 flags—0x00
void get_totalBindingCount()Public+1 flags—0x00
void get_totalControlCount()Public+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void StartWithPreviousResolve()Public—0x00
void AddActionMap()Public—0x00
void InstantiateWithParameters()Private—0x00
void InstantiateBindingComposite()PrivateStatic—0x00
void ApplyParameters()PrivateStatic—0x00
void AssignCompositePartIndex()PrivateStatic—0x00