Zdexby TheHolyOneZ
5,999 structs
Struct

AnimationEventBlittable

: ValueType : Object
UnityEngine.AnimationEventBlittable, UnityEngine.AnimationModule 0x0068 (104 B) align 8 UnityEngine.AnimationModule
implements IDisposable
0x00x0068

Members 12

OffsetSizeNameTypeFlags
0x04m_Timefloat1 flags
0x00040x04padding / unreflected
0x08m_FunctionNamelong1 flags
0x08m_StringParameterlong1 flags
0x08m_ObjectReferenceParameterlong1 flags
0x04m_FloatParameterfloat1 flags
0x04m_IntParameterint1 flags
0x04m_MessageOptionsint1 flags
0x04m_SourceAnimationEventSource1 flags
0x08m_StateSenderlong1 flags
0x24m_AnimatorStateInfoAnimatorStateInfo1 flags
0x08m_AnimatorClipInfoAnimatorClipInfo1 flags
0x08s_handlePoolGCHandlePoolPrivateStatic
0x00640x04unreflected bytes to end of AnimationEventBlittable

Functions 8

SignatureFlagsNativeParams
void FromAnimationEvent()Static+1 flags—0x00
void FromAnimationEvents()Static+1 flags—0x00
void PointerToAnimationEvent()Static+1 flags—0x00
void PointerToAnimationEvents()Static+1 flags—0x00
void DisposeEvents()Static+1 flags—0x00
void FreeEventsInternal()PrivateStatic—0x00
void ToAnimationEvent()Static+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00