Struct SerializedData : ValueType : Object Path C++ Link UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.AssetBundleRequestOptionsSerializationAdapter.SerializedData, Unity.Addressables 0x0014 (20 B) align 4 Unity.Addressables 0x00x0014 Members 5 Show inherited members OffsetSizeNameTypeFlags0x00000x04hashIduintPublic0x00040x04bundleNameIduintPublic0x00080x04crcuintPublic0x000C0x04bundleSizeuintPublic0x00100x04commonIduintPublic // UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.AssetBundleRequestOptionsSerializationAdapter.SerializedData, Unity.Addressables // size 0x0014 (20), align 4 struct SerializedData : public ValueType { public: uint hashId; // 0x0000(0x04) Public uint bundleNameId; // 0x0004(0x04) Public uint crc; // 0x0008(0x04) Public uint bundleSize; // 0x000C(0x04) Public uint commonId; // 0x0010(0x04) Public };