Zdexby TheHolyOneZ
5,999 structs
Struct

NavMeshBuildSettings

: ValueType : Object
UnityEngine.AI.NavMeshBuildSettings, UnityEngine.AIModule 0x0040 (64 B) align 4 UnityEngine.AIModule
0x00x0040

Members 16

OffsetSizeNameTypeFlags
0x04m_AgentTypeIDintPrivate
0x04m_AgentRadiusfloatPrivate
0x04m_AgentHeightfloatPrivate
0x04m_AgentSlopefloatPrivate
0x04m_AgentClimbfloatPrivate
0x04m_LedgeDropHeightfloatPrivate
0x04m_MaxJumpAcrossDistancefloatPrivate
0x04m_MinRegionAreafloatPrivate
0x04m_OverrideVoxelSizeintPrivate
0x04m_VoxelSizefloatPrivate
0x04m_OverrideTileSizeintPrivate
0x04m_TileSizeintPrivate
0x04m_BuildHeightMeshintPrivate
0x04m_MaxJobWorkersuintPrivate
0x04m_PreserveTilesOutsideBoundsintPrivate
0x01m_DebugNavMeshBuildDebugSettingsPrivate
0x003D0x03unreflected bytes to end of NavMeshBuildSettings

Functions 35

SignatureFlagsNativeParams
void get_agentTypeID()Public+1 flags—0x00
void set_agentTypeID()Public+1 flags—0x00
void get_agentRadius()Public+1 flags—0x00
void set_agentRadius()Public+1 flags—0x00
void get_agentHeight()Public+1 flags—0x00
void set_agentHeight()Public+1 flags—0x00
void get_agentSlope()Public+1 flags—0x00
void set_agentSlope()Public+1 flags—0x00
void get_agentClimb()Public+1 flags—0x00
void set_agentClimb()Public+1 flags—0x00
void get_ledgeDropHeight()Public+1 flags—0x00
void set_ledgeDropHeight()Public+1 flags—0x00
void get_maxJumpAcrossDistance()Public+1 flags—0x00
void set_maxJumpAcrossDistance()Public+1 flags—0x00
void get_minRegionArea()Public+1 flags—0x00
void set_minRegionArea()Public+1 flags—0x00
void get_overrideVoxelSize()Public+1 flags—0x00
void set_overrideVoxelSize()Public+1 flags—0x00
void get_voxelSize()Public+1 flags—0x00
void set_voxelSize()Public+1 flags—0x00
void get_overrideTileSize()Public+1 flags—0x00
void set_overrideTileSize()Public+1 flags—0x00
void get_tileSize()Public+1 flags—0x00
void set_tileSize()Public+1 flags—0x00
void get_maxJobWorkers()Public+1 flags—0x00
void set_maxJobWorkers()Public+1 flags—0x00
void get_preserveTilesOutsideBounds()Public+1 flags—0x00
void set_preserveTilesOutsideBounds()Public+1 flags—0x00
void get_buildHeightMesh()Public+1 flags—0x00
void set_buildHeightMesh()Public+1 flags—0x00
void get_debug()Public+1 flags—0x00
void set_debug()Public+1 flags—0x00
void ValidationReport()Public—0x00
void InternalValidationReport()PrivateStatic—0x00
void InternalValidationReport_Injected()PrivateStatic—0x00