Struct HandlerContext : ValueType : Object Path C++ Link Unity.XGamingRuntime.Interop.InteropCallbackManager`1.HandlerContext, Unity.Microsoft.GDK 0x0010 (16 B) align 8 Unity.Microsoft.GDK 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08ContextlongPublic0x0008—Callbackuint8Public0x00080x08unreflected bytes to end of HandlerContext // Unity.XGamingRuntime.Interop.InteropCallbackManager`1.HandlerContext, Unity.Microsoft.GDK // size 0x0010 (16), align 8 struct HandlerContext : public ValueType { public: long Context; // 0x0000(0x08) Public uint8 Callback; // 0x0008(0x00) Public uint8 pad_0[0x08]; // 0x0008(0x08) };