Struct ConnectionData : ValueType : Object Path C++ Link Unity.Networking.Transport.RelayLayer.ConnectionData, Unity.Networking.Transport 0x0008 (8 B) align 8 Unity.Networking.Transport 0x00x0008 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x08LastConnectAttemptlongPublic // Unity.Networking.Transport.RelayLayer.ConnectionData, Unity.Networking.Transport // size 0x0008 (8), align 8 struct ConnectionData : public ValueType { public: long LastConnectAttempt; // 0x0000(0x08) Public };