Struct InternalState : ValueType : Object Path C++ Link Unity.Networking.Transport.NetworkDriver.InternalState, Unity.Networking.Transport 0x0018 (24 B) align 8 Unity.Networking.Transport 0x00x0018 Members 4 Show inherited members OffsetSizeNameTypeFlags0x00000x08LastUpdateTimelongPublic0x00080x08UpdateTimeAdjustmentlongPublic0x00100x01BoundboolPublic0x00110x01ListeningboolPublic0x00120x06unreflected bytes to end of InternalState // Unity.Networking.Transport.NetworkDriver.InternalState, Unity.Networking.Transport // size 0x0018 (24), align 8 struct InternalState : public ValueType { public: long LastUpdateTime; // 0x0000(0x08) Public long UpdateTimeAdjustment; // 0x0008(0x08) Public bool Bound; // 0x0010(0x01) Public bool Listening; // 0x0011(0x01) Public uint8 pad_0[0x06]; // 0x0012(0x06) };