Struct ConnectionSlot : ValueType : Object Path C++ Link Unity.Networking.Transport.ConnectionDataMap`1.ConnectionSlot, Unity.Networking.Transport 0x0010 (16 B) align 8 Unity.Networking.Transport 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04VersionintPublic0x00040x04padding / unreflected0x0008—Valueuint8Public0x00080x08unreflected bytes to end of ConnectionSlot // Unity.Networking.Transport.ConnectionDataMap`1.ConnectionSlot, Unity.Networking.Transport // size 0x0010 (16), align 8 struct ConnectionSlot : public ValueType { public: int Version; // 0x0000(0x04) Public uint8 pad_0[0x04]; // 0x0004(0x04) uint8 Value; // 0x0008(0x00) Public uint8 pad_1[0x08]; // 0x0008(0x08) };