Struct ReadOnly : ValueType : Object Path C++ Link Unity.Collections.NativeReference`1.ReadOnly, Unity.Collections 0x0008 (8 B) align 8 Unity.Collections 0x00x0008 Members 1 Show inherited members OffsetSizeNameTypeFlags0x0000—m_Datauint8Private+1 flags0x00000x08unreflected bytes to end of ReadOnly Functions 2 SignatureFlagsNativeParamsvoid .ctor()2 flags—0x00void get_Value()Public+1 flags—0x00 // Unity.Collections.NativeReference`1.ReadOnly, Unity.Collections // size 0x0008 (8), align 8 struct ReadOnly : public ValueType { public: uint8 m_Data; // 0x0000(0x00) Private InitOnly uint8 pad_0[0x08]; // 0x0000(0x08) void .ctor(); [Assembly SpecialName] void get_Value(); [Public SpecialName] };