Struct Node : ValueType : Object Path C++ Link Unity.Audio.Handle.Node, UnityEngine.DSPGraphModule 0x0018 (24 B) align 8 UnityEngine.DSPGraphModule 0x00x0018 Members 5 Show inherited members OffsetSizeNameTypeFlags0x00000x08NextlongPublic0x00080x04IdintPublic0x000C0x04VersionintPublic0x00100x04DidAllocateintPublic—0x04InvalidIdintPublicStatic+1 flags0x00140x04unreflected bytes to end of Node // Unity.Audio.Handle.Node, UnityEngine.DSPGraphModule // size 0x0018 (24), align 8 struct Node : public ValueType { public: long Next; // 0x0000(0x08) Public int Id; // 0x0008(0x04) Public int Version; // 0x000C(0x04) Public int DidAllocate; // 0x0010(0x04) Public int InvalidId; // ????(0x04) Public Static Literal uint8 pad_0[0x04]; // 0x0014(0x04) };