Zdexby TheHolyOneZ
5,999 structs
Struct

WordWrapState

TMPro.WordWrapState, Unity.TextMeshPro Unity.TextMeshPro

Members 70

OffsetSizeNameTypeFlags
——previous_WordBreak<in the binary>
——total_CharacterCount<in the binary>
——visible_CharacterCount<in the binary>
——visibleSpaceCount<in the binary>
——visible_SpriteCount<in the binary>
——visible_LinkCount<in the binary>
——firstCharacterIndex<in the binary>
——firstVisibleCharacterIndex<in the binary>
——lastCharacterIndex<in the binary>
——lastVisibleCharIndex<in the binary>
——lineNumber<in the binary>
——maxCapHeight<in the binary>
——maxAscender<in the binary>
——maxDescender<in the binary>
——startOfLineAscender<in the binary>
——maxLineAscender<in the binary>
——maxLineDescender<in the binary>
——pageAscender<in the binary>
——horizontalAlignment<in the binary>
——marginLeft<in the binary>
——marginRight<in the binary>
——xAdvance<in the binary>
——preferredWidth<in the binary>
——preferredHeight<in the binary>
——renderedWidth<in the binary>
——renderedHeight<in the binary>
——previousLineScale<in the binary>
——wordCount<in the binary>
——fontStyle<in the binary>
——italicAngle<in the binary>
——fontScaleMultiplier<in the binary>
——currentFontSize<in the binary>
——baselineOffset<in the binary>
——lineOffset<in the binary>
——isDrivenLineSpacing<in the binary>
——lastBaseGlyphIndex<in the binary>
——cSpace<in the binary>
——mSpace<in the binary>
——textInfo<in the binary>
——lineInfo<in the binary>
——vertexColor<in the binary>
——underlineColor<in the binary>
——strikethroughColor<in the binary>
——highlightState<in the binary>
——basicStyleStack<in the binary>
——italicAngleStack<in the binary>
——colorStack<in the binary>
——underlineColorStack<in the binary>
——strikethroughColorStack<in the binary>
——highlightColorStack<in the binary>
——highlightStateStack<in the binary>
——colorGradientStack<in the binary>
——sizeStack<in the binary>
——indentStack<in the binary>
——fontWeightStack<in the binary>
——styleStack<in the binary>
——baselineStack<in the binary>
——actionStack<in the binary>
——materialReferenceStack<in the binary>
——lineJustificationStack<in the binary>
——spriteAnimationID<in the binary>
——currentFontAsset<in the binary>
——currentSpriteAsset<in the binary>
——currentMaterial<in the binary>
——currentMaterialIndex<in the binary>
——meshExtents<in the binary>
——tagNoParsing<in the binary>
——isNonBreakingSpace<in the binary>
——fxRotation<in the binary>
——fxScale<in the binary>