Zdexby TheHolyOneZ
5,999 structs
Struct

TMP_CharacterInfo

TMPro.TMP_CharacterInfo, Unity.TextMeshPro Unity.TextMeshPro

Members 41

OffsetSizeNameTypeFlags
——elementType<in the binary>
——character<in the binary>
——index<in the binary>
——stringLength<in the binary>
——textElement<in the binary>
——alternativeGlyph<in the binary>
——fontAsset<in the binary>
——material<in the binary>
——materialReferenceIndex<in the binary>
——isUsingAlternateTypeface<in the binary>
——pointSize<in the binary>
——lineNumber<in the binary>
——pageNumber<in the binary>
——vertexIndex<in the binary>
——vertex_BL<in the binary>
——vertex_TL<in the binary>
——vertex_TR<in the binary>
——vertex_BR<in the binary>
——topLeft<in the binary>
——bottomLeft<in the binary>
——topRight<in the binary>
——bottomRight<in the binary>
——origin<in the binary>
——xAdvance<in the binary>
——ascender<in the binary>
——baseLine<in the binary>
——descender<in the binary>
——adjustedAscender<in the binary>
——adjustedDescender<in the binary>
——adjustedHorizontalAdvance<in the binary>
——aspectRatio<in the binary>
——scale<in the binary>
——color<in the binary>
——underlineColor<in the binary>
——underlineVertexIndex<in the binary>
——strikethroughColor<in the binary>
——strikethroughVertexIndex<in the binary>
——highlightColor<in the binary>
——highlightState<in the binary>
——style<in the binary>
——isVisible<in the binary>