Struct RayHitInfo : ValueType : Object Path C++ Link PropTransitionJobs.ApplyPropTransitionJob.RayHitInfo, Landfall.WorldGenerator 0x0008 (8 B) align 4 Landfall.WorldGenerator 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04heightfloatPublic0x00040x01backFaceboolPublic0x00050x03unreflected bytes to end of RayHitInfo // PropTransitionJobs.ApplyPropTransitionJob.RayHitInfo, Landfall.WorldGenerator // size 0x0008 (8), align 4 struct RayHitInfo : public ValueType { public: float height; // 0x0000(0x04) Public bool backFace; // 0x0004(0x01) Public uint8 pad_0[0x03]; // 0x0005(0x03) };