Zdexby TheHolyOneZ
5,999 structs
Struct

GameDifficulty

: ValueType : Object
GameDifficulty, Assembly-CSharp 0x0028 (40 B) align 4 Assembly-CSharp
0x00x0028

Members 10

OffsetSizeNameTypeFlags
0x04obstaclesfloatPublic
0x04speedRequirementfloatPublic
0x04fragmentModifierFrequencyfloatPublic
0x04damageTakenfloatPublic
0x04landingPresicionfloatPublic
0x04itemCostfloatPublic
0x04itemRarityfloatPublic
0x04sparkPickupRangefloatPublic
0x04closeCallDistancefloatPublic
0x04spawnBoostRingsintPublic

Functions 12

SignatureFlagsNativeParams
void get_currentDif()PublicStatic+1 flags—0x00
void GetObstacleDifficulty()PublicStatic—0x00
void GetSpeedDifficulty()PublicStatic—0x00
void GetDamageTakenDifficulty()PublicStatic—0x00
void GetItemCostDifficulty()PublicStatic—0x00
void GetLandingPrecisionDifficulty()PublicStatic—0x00
void GetFragmentModifierFrequencyDifficulty()PublicStatic—0x00
void GetItemRarityDifficulty()PublicStatic—0x00
void GetSparkPickupRangeDifficulty()PublicStatic—0x00
void GetCloseCallDistanceDifficulty()PublicStatic—0x00
void GetSpawnBoostRingDifficulty()PublicStatic—0x00
void CanChangeSettings()PublicStatic—0x00