Zdexby TheHolyOneZ
4,790 classes
Class

ATask_Data_C

: ATask_C : AActor : UObject
/Game/World/Tasks/Task_Datas/Task_Data.Task_Data_C 0x03B8 (952 B) align 8 inherited 0x036C 6 scripted vtable /Game/World/Tasks/Task_Datas/Task_Data
0x00x03B8

Members 5

OffsetSizeNameTypeFlagsDefault
0x036C0x04padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10Source PCTArray<AData_PC_C*>3 flags[]
0x10Target PCTArray<AData_PC_C*>3 flags[]
0x10Task Source PCTArray<AData_PC_C*>4 flags[]
0x10Task Target PCTArray<AData_PC_C*>4 flags[]
Inherited from ATask_C 19
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RootUSceneComponent*6 flagsnullptr
0x10NameFText3 flags<FText>
0x04Time Valueint327 flags0
0x02CC0x04padding / unreflected
0x10CheckFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01In TaskboolNet+7 flagsfalse
0x02E10x07padding / unreflected
0x08Spawn HandlerAItemSpawn_Handler_C*7 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x04Rule Valueint327 flags0
0x04Default Valueint327 flags0
0x10Update CountFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Setting NameFString5 flags"TASK"
0x04Max Rule Valueint327 flags0
0x03240x04padding / unreflected
0x10MapDotsTArray<FVector>3 flags[]
0x10Tuto PagesTArray<UTexture*>3 flags[]
0x08Tutorial VideoUMediaSource*5 flagsnullptr
0x01DifficultyE_Difficulty7 flagsNewEnumerator0
0x03610x03padding / unreflected
0x08Rule RefFName7 flagsNone
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void Select PC(int32 PC Count)
Script44 statements · 1,070 bytes of bytecode
0x0000PushFlow(Label_042B);0x0005PushFlow(Label_00FD);0x000APushFlow(Label_0086);0x000FTask Source PC = Source PC;0x002A/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(Task Source PC);0x0053/Script/Engine.Default__KismetArrayLibrary.Array_Resize(Task Source PC, PC Count);0x0085PopFlow();0x0086Label_0086:0x0086Task Target PC = Target PC;0x00A1/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(Task Target PC);0x00CA/Script/Engine.Default__KismetArrayLibrary.Array_Resize(Task Target PC, PC Count);0x00FCPopFlow();0x00FDLabel_00FD:0x00FDTemp_int_Loop_Counter_Variable = 0;0x0114Temp_int_Array_Index_Variable = 0;0x012BLabel_012B:0x012BCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Task Source PC);0x0166CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x018Cif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_041C;0x019ATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01B5PushFlow(Label_03D2);0x01BA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Source PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x01F5CallFunc_Array_Get_Item_1.FlushNetDormancy();0x0215/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Target PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0250/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Source PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x028BK2Node_MakeStruct_Str_TaskPC_State.Role_2_3438A82347CD4FE5BC1B439A9927B0C9 = 1;0x02A8K2Node_MakeStruct_Str_TaskPC_State.Step_5_16AB48F24D2B6C3CC65ABA8A9D3037A9 = 1;0x02C5K2Node_MakeStruct_Str_TaskPC_State.Other_9_A4D0B10A47881B067DCAD38A7CC4CCCA = CallFunc_Array_Get_Item;0x02E1CallFunc_Array_Get_Item_1.State = K2Node_MakeStruct_Str_TaskPC_State;0x0312/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Source PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x034DMarkPropertyDirtyFromRepIndex(CallFunc_Array_Get_Item_1, 11, FName(State));0x0372/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Source PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03ADCallFunc_Array_Get_Item_1.OnRep_State();0x03D1PopFlow();0x03D2Label_03D2:0x03D2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03FCTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0417goto Label_012B;0x041CLabel_041C:0x041CForceNetUpdate();0x042APopFlow();0x042BLabel_042B:0x042Breturn;0x042D// end of script
Public0x04
void Check PC Task(const bool& Finished, const int32& Count)
Script34 statements · 650 bytes of bytecode
0x0000PushFlow(Label_0287);0x0005_Check = true;0x0010_Count = 0;0x0027Get Task Rule(CallFunc_Get_Task_Rule_Value);0x003E_Count = CallFunc_Get_Task_Rule_Value;0x0059Temp_int_Loop_Counter_Variable = 0;0x0070Temp_int_Array_Index_Variable = 0;0x0087Label_0087:0x0087CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Task Source PC);0x00C2CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00E8if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01FE;0x00F6Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0111PushFlow(Label_0231);0x0116/Script/Engine.Default__KismetArrayLibrary.Array_Get(Task Source PC, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0151CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_Array_Get_Item.State.Step_5_16AB48F24D2B6C3CC65ABA8A9D3037A9, 12);0x018Fif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_027B;0x019DCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(_Count, 1);0x01C7Temp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue;0x01E2_Count = Temp_int_Variable;0x01FDPopFlow();0x01FELabel_01FE:0x01FEFinished = _Check;0x0211Count = _Count;0x022Cgoto Label_0287;0x0231Label_0231:0x0231CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x025BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0276goto Label_0087;0x027BLabel_027B:0x027B_Check = false;0x0286PopFlow();0x0287Label_0287:0x0287return;0x0289// end of script
Public0x08
void Start Task(double Delay)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Delay = Delay;0x0012ExecuteUbergraph_Task_Data(902);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task_Data(952);0x000Freturn;0x0011// end of script
EventProtected0x00
void Check PC()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task_Data(967);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Task_Data(int32 EntryPoint)
Script58 statements · 1,060 bytes of bytecode
0x0000PushFlow(Label_0421);0x0005goto [EntryPoint];0x000FGet Task Rule(CallFunc_Get_Task_Rule_Value_1);0x0026Select PC(CallFunc_Get_Task_Rule_Value_1);0x003DGet Task Rule(CallFunc_Get_Task_Rule_Value);0x0054All Update Count(CallFunc_Get_Task_Rule_Value);0x006BPopFlow();0x006CLabel_006C:0x006CFlushNetDormancy();0x0076In Task = true;0x0081MarkPropertyDirtyFromRepIndex(this, 10, FName(In Task));0x009ECallFunc_Delay_Duration_ImplicitCast = Cast<3>(K2Node_Event_Delay);0x00BBDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 302946561, FName(ExecuteUbergraph_Task_Data), this});0x00F5PopFlow();0x00F6Label_00F6:0x00F6PushFlow(Label_0223);0x00FB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0136K2Node_CreateDelegate_OutputDelegate.Bind(this, Check PC);0x014DCallFunc_Array_Get_Item.Check PC += K2Node_CreateDelegate_OutputDelegate;0x0176/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B1CallFunc_Array_Get_Item.Get Map Position(CallFunc_Get_Map_Position_Location);0x01DECallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(MapDots, CallFunc_Get_Map_Position_Location);0x0222PopFlow();0x0223Label_0223:0x0223CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x024DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0268Label_0268:0x0268CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x02A3CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02C9if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_02F7;0x02D7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x02F2goto Label_00F6;0x02F7Label_02F7:0x02F7CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Source PC);0x0332Max Rule Value = CallFunc_Array_Length_ReturnValue_1;0x034DPopFlow();0x034ELabel_034E:0x034ETemp_int_Array_Index_Variable = 0;0x0365goto Label_0268;0x036ALabel_036A:0x036ATemp_int_Loop_Counter_Variable = 0;0x0381goto Label_034E;0x0386goto Label_006C;0x038BLabel_038B:0x038BCallFunc_GetAllActorsOfClass_OutActors = {};0x0396GetAllActorsOfClass(this, /Game/World/Tasks/Task_Datas/Data_PC.Data_PC_C, CallFunc_GetAllActorsOfClass_OutActors);0x03B3goto Label_036A;0x03B8ReceiveBeginPlay();0x03C2goto Label_038B;0x03C7if (!(In Task)) PopFlow();0x03D1Check PC Task(CallFunc_Check_PC_Task_Finished, CallFunc_Check_PC_Task_Count);0x03F1All Update Count(CallFunc_Check_PC_Task_Count);0x0408if (!(CallFunc_Check_PC_Task_Finished)) PopFlow();0x0412Finito();0x0420PopFlow();0x0421Label_0421:0x0421return;0x0423// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type