Zdexby TheHolyOneZ
4,790 classes
Class

ATask_Scanner_C

: ATask_C : AActor : UObject
/Game/World/Tasks/Scanner_Calibration/Task_Scanner.Task_Scanner_C 0x0398 (920 B) align 8 inherited 0x036C 5 scripted vtable /Game/World/Tasks/Scanner_Calibration/Task_Scanner
0x00x0398

Members 6

OffsetSizeNameTypeFlagsDefault
0x036C0x04padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Placedint327 flags5
0x04Randomint327 flags3
0x08Scanner RefAScanner_Machine_C*6 flagsnullptr
0x08Screen RefAScanner_Screen_C*6 flagsnullptr
0x08PC RefAScanner_PC_C*6 flagsnullptr
Inherited from ATask_C 19
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RootUSceneComponent*6 flagsnullptr
0x10NameFText3 flags<FText>
0x04Time Valueint327 flags0
0x02CC0x04padding / unreflected
0x10CheckFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01In TaskboolNet+7 flagsfalse
0x02E10x07padding / unreflected
0x08Spawn HandlerAItemSpawn_Handler_C*7 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x04Rule Valueint327 flags0
0x04Default Valueint327 flags0
0x10Update CountFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Setting NameFString5 flags"TASK"
0x04Max Rule Valueint327 flags0
0x03240x04padding / unreflected
0x10MapDotsTArray<FVector>3 flags[]
0x10Tuto PagesTArray<UTexture*>3 flags[]
0x08Tutorial VideoUMediaSource*5 flagsnullptr
0x01DifficultyE_Difficulty7 flagsNewEnumerator0
0x03610x03padding / unreflected
0x08Rule RefFName7 flagsNone
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Start Task(double Delay)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Delay = Delay;0x0012ExecuteUbergraph_Task_Scanner(332);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task_Scanner(337);0x000Freturn;0x0011// end of script
EventProtected0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task_Scanner(435);0x000Freturn;0x0011// end of script
0x00
void Finish()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task_Scanner(446);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Task_Scanner(int32 EntryPoint)
Script30 statements · 474 bytes of bytecode
0x0000PushFlow(Label_01D7);0x0005goto [EntryPoint];0x000FScanner Ref.Start Scanner();0x0033Get Task Rule(CallFunc_Get_Task_Rule_Value);0x004AScreen Ref.New Targets(CallFunc_Get_Task_Rule_Value);0x0077Delay(this, 1f, LatentActionInfo{0xAE, -512565657, FName(ExecuteUbergraph_Task_Scanner), this});0x00ADPopFlow();0x00AEAll Update Count(1);0x00C1PopFlow();0x00C2Label_00C2:0x00C2FlushNetDormancy();0x00CCIn Task = true;0x00D7MarkPropertyDirtyFromRepIndex(this, 10, FName(In Task));0x00F4CallFunc_Delay_Duration_ImplicitCast = Cast<3>(K2Node_Event_Delay);0x0111Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1696284663, FName(ExecuteUbergraph_Task_Scanner), this});0x014BPopFlow();0x014Cgoto Label_00C2;0x0151ReceiveBeginPlay();0x015BK2Node_CreateDelegate_OutputDelegate.Bind(this, Finish);0x0172Scanner Ref.Finish += K2Node_CreateDelegate_OutputDelegate;0x019BMax Rule Value = 20;0x01B2PopFlow();0x01B3Clear();0x01BDPopFlow();0x01BEif (!(In Task)) PopFlow();0x01C8Finito();0x01D6PopFlow();0x01D7Label_01D7:0x01D7return;0x01D9// end of script
Final0x04