Zdexby TheHolyOneZ
42,595 classes
Class

VoidTentacleItem

: ItemModifier : MonoBehaviour : Behaviour : Component : Object : Object
VoidTentacleItem, Assembly-CSharp 0x0068 (104 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0068

Members 12

OffsetSizeNameTypeFlagsDefault
0x08TentacleDamageBuffBuffPublic—
0x01TentacleUseWeaponDamageboolPublic—
0x00290x03padding / unreflected
0x04TentacleWeaponDamageMultiplierfloatPublic—
0x04ChanceToSpawnTentaclefloatPublic—
0x04SpawnOnOccuranceOccurancePublic—
0x08TentacleLifeTimeFloatRangeCCPublic—
0x08TentacleCooldownFloatRangeCCPublic—
0x04TentacleSpawnDistancefloatPublic—
0x04SpawnTentacleMaskLayerMaskPublic—
0x08TentaclePrefabVoidTentaclePublic—
0x04MaxTentacleEmbedDepthfloatPublic—
0x005C0x04padding / unreflected
0x08ActiveCooldownCooldownPublic—
Inherited from ItemModifier 1
OffsetSizeNameTypeFlagsDefault
0x08_itemItemPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 6

SignatureFlagsNativeParams
void OnItemAwake(Item item)Public+1 flags0x08
void OnEquipped(const ItemEquipContext& context)Public+1 flags0x18
void TalentManager_OnOccuranceProcced(Player player, TalentOccuranceContext context)Private0x08
void OnDestroy()Private0x00
void SpawnTentacle(const Vector3& pos)Public0x0C
void .ctor()Public+1 flags0x00