Class VisualEffectActivationMixerBehaviour : PlayableBehaviour : Object Path C++ Link VisualEffectActivationMixerBehaviour, Unity.VisualEffectGraph.Runtime 0x0018 (24 B) inherited 0x0010 Unity.VisualEffectGraph.Runtime.dll 0x00x0018 Members 1 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08enabledStatesbool[]Private— Functions 4 SignatureFlagsNativeParamsvoid ProcessFrame(const Playable& playable, const FrameData& info, object playerData)Public+1 flags—0x40void OnPlayableCreate(const Playable& playable)Public+1 flags—0x10void OnPlayableDestroy(const Playable& playable)Public+1 flags—0x10void .ctor()Public+1 flags—0x00 // VisualEffectActivationMixerBehaviour, Unity.VisualEffectGraph.Runtime // size 0x0018 (24), inherited 0x0010 class VisualEffectActivationMixerBehaviour : public PlayableBehaviour { public: bool[] enabledStates; // 0x0010(0x08) Private void ProcessFrame(Playable playable, FrameData info, object playerData); [Public Virtual] void OnPlayableCreate(Playable playable); [Public Virtual] void OnPlayableDestroy(Playable playable); [Public Virtual] void .ctor(); [Public SpecialName] };