Zdexby TheHolyOneZ
42,595 classes
Class

MouseLook

: Object
UnityStandardAssets.Characters.FirstPerson.MouseLook, Assembly-CSharp 0x0058 (88 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0058

Members 11

OffsetSizeNameTypeFlagsDefault
0x04XSensitivityfloatPublic—
0x04YSensitivityfloatPublic—
0x01clampVerticalRotationboolPublic—
0x00190x03padding / unreflected
0x04MinimumXfloatPublic—
0x04MaximumXfloatPublic—
0x01smoothboolPublic—
0x00250x03padding / unreflected
0x04smoothTimefloatPublic—
0x01lockCursorboolPublic—
0x002D0x03padding / unreflected
0x10m_CharacterTargetRotQuaternionPrivate—
0x10m_CameraTargetRotQuaternionPrivate—
0x01m_cursorIsLockedboolPrivate—
0x00510x07unreflected bytes to end of MouseLook

Functions 7

SignatureFlagsNativeParams
void Init(Transform character, Transform camera)Public—0x08
void LookRotation(Transform character, Transform camera)Public—0x08
void SetCursorLock(bool value)Public—0x01
void UpdateCursorLock()Public—0x00
void InternalLockUpdate()Private—0x00
Quaternion ClampRotationAroundXAxis(const Quaternion& q)Private—0x10
void .ctor()Public+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type