Zdexby TheHolyOneZ
42,595 classes
Class

XRDisplaySubsystemDescriptor[]

: Array : Object
UnityEngine.XR.XRDisplaySubsystemDescriptor[], UnityEngine.XRModule 0x0020 (32 B) inherited 0x0020 UnityEngine.XRModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , XRDisplaySubsystemDescriptor )Public—0x08
ref XRDisplaySubsystemDescriptor Address(int )Public—0x08
XRDisplaySubsystemDescriptor Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, XRDisplaySubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(XRDisplaySubsystemDescriptor item)1 flags0x08
XRDisplaySubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, XRDisplaySubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(XRDisplaySubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(XRDisplaySubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(XRDisplaySubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const XRDisplaySubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.XR.XRDisplaySubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
XRDisplaySubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystemDescriptor item)1 flags0x08
IntegratedSubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISubsystemDescriptor item)1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04