Zdexby TheHolyOneZ
42,595 classes
Class

DataSet`1

UnityEngine.UIElements.UIR.Page.DataSet`1, UnityEngine.UIElementsModule UnityEngine.UIElementsModule.dll

Members 12

OffsetSizeNameTypeFlagsDefault
——<disposed>k__BackingField<from the binary>—
——gpuData<from the binary>—
——cpuData<from the binary>—
——updateRanges<from the binary>—
——allocator<from the binary>—
——m_UpdateRangePoolSize<from the binary>—
——m_ElemStride<from the binary>—
——m_UpdateRangeMin<from the binary>—
——m_UpdateRangeMax<from the binary>—
——m_UpdateRangesEnqueued<from the binary>—
——m_UpdateRangesBatchStart<from the binary>—
——m_UpdateRangesSaturated<from the binary>—

Functions 11

SignatureFlagsNativeParams
void .ctor()—0x00
void get_disposed()—0x00
void set_disposed()—0x00
void Dispose()—0x00
void Dispose()—0x00
void RegisterUpdate()—0x00
void HasMappedBufferRange()—0x00
void SendUpdates()—0x00
void SendFullRange()—0x00
void SendPartialRanges()—0x00
void ResetUpdateState()—0x00