Zdexby TheHolyOneZ
42,595 classes
Class

TemplateAsset[]

: Array : Object
UnityEngine.UIElements.TemplateAsset[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , TemplateAsset )Public—0x08
ref TemplateAsset Address(int )Public—0x08
TemplateAsset Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, TemplateAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(TemplateAsset item)1 flags0x08
TemplateAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, TemplateAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(TemplateAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(TemplateAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(TemplateAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const TemplateAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.TemplateAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
TemplateAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, VisualElementAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(VisualElementAsset item)1 flags0x08
VisualElementAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, VisualElementAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(VisualElementAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(VisualElementAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(VisualElementAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const VisualElementAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.VisualElementAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
VisualElementAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IUxmlAttributes item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IUxmlAttributes item)1 flags0x08
IUxmlAttributes System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IUxmlAttributes item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IUxmlAttributes item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IUxmlAttributes item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IUxmlAttributes item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IUxmlAttributes[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IUxmlAttributes> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IUxmlAttributes System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item)1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04