Zdexby TheHolyOneZ
42,595 classes
Class

InlineStyleAccess

: StyleValueCollection : Object
UnityEngine.UIElements.InlineStyleAccess, UnityEngine.UIElementsModule 0x0100 (256 B) inherited 0x0018 UnityEngine.UIElementsModule.dll
implements IStyle
0x00x0100

Members 16

OffsetSizeNameTypeFlagsDefault
0x08s_StylePropertyReaderStylePropertyReaderPrivateStatic—
0x08m_ValuesManagedList<UnityEngine.UIElements.StyleSheets.StyleValueManaged>Private—
0x08<ve>k__BackingFieldVisualElementPrivate—
0x01m_HasInlineCursorboolPrivate—
0x00290x07padding / unreflected
0x20m_InlineCursorStyleCursorPrivate—
0x01m_HasInlineTextShadowboolPrivate—
0x00510x03padding / unreflected
0x20m_InlineTextShadowStyleTextShadowPrivate—
0x01m_HasInlineTransformOriginboolPrivate—
0x00750x03padding / unreflected
0x18m_InlineTransformOriginStyleTransformOriginPrivate—
0x01m_HasInlineTranslateboolPrivate—
0x00910x03padding / unreflected
0x1Cm_InlineTranslateOperationStyleTranslatePrivate—
0x01m_HasInlineRotateboolPrivate—
0x00B10x03padding / unreflected
0x1Cm_InlineRotateOperationStyleRotatePrivate—
0x01m_HasInlineScaleboolPrivate—
0x00D10x03padding / unreflected
0x14m_InlineScaleStyleScalePrivate—
0x18m_InlineRuleInlineRulePrivate—
Inherited from StyleValueCollection 1
OffsetSizeNameTypeFlagsDefault
0x08m_ValuesList<UnityEngine.UIElements.StyleSheets.StyleValue>1 flags—

Functions 73

SignatureFlagsNativeParams
VisualElement get_ve()Private+1 flags0x08
void set_ve(VisualElement value)Private+1 flags0x08
void .ctor(VisualElement ve)Public+1 flags0x08
void Finalize()2 flags0x00
void SetInlineRule(StyleSheet sheet, StyleRule rule)Public0x08
bool IsValueSet(const StylePropertyId& id)Public0x04
void ApplyInlineStyles(ref ComputedStyle& computedStyle)Public0x58
StyleCursor UnityEngine.UIElements.IStyle.get_cursor()PrivateFinal+3 flags0x20
StyleTextShadow UnityEngine.UIElements.IStyle.get_textShadow()PrivateFinal+3 flags0x20
StyleTransformOrigin UnityEngine.UIElements.IStyle.get_transformOrigin()PrivateFinal+3 flags0x18
StyleTranslate UnityEngine.UIElements.IStyle.get_translate()PrivateFinal+3 flags0x1C
void UnityEngine.UIElements.IStyle.set_translate(const StyleTranslate& value)PrivateFinal+3 flags0x1C
StyleRotate UnityEngine.UIElements.IStyle.get_rotate()PrivateFinal+3 flags0x1C
StyleScale UnityEngine.UIElements.IStyle.get_scale()PrivateFinal+3 flags0x14
bool SetStyleValue(const StylePropertyId& id, const StyleLength& inlineValue)Private0x0C
bool SetStyleValue(const StylePropertyId& id, const StyleFloat& inlineValue)Private0x08
bool SetStyleValue(const StylePropertyId& id, const StyleColor& inlineValue)Private0x14
bool SetStyleValue(const StylePropertyId& id, const StyleEnum<T>& inlineValue)Private—0x10
bool SetInlineTranslate(const StyleTranslate& inlineValue)Private0x1C
void ApplyStyleTranslate(const StyleTranslate& translate)Private0x1C
void ApplyStyleValue(const StyleValue& value)Private0x18
bool RemoveInlineStyle(const StylePropertyId& id)Private0x04
void ApplyFromComputedStyle(const StylePropertyId& id, ref ComputedStyle& newStyle)Private0x58
bool TryGetInlineCursor(ref StyleCursor& value)Public0x20
bool TryGetInlineTextShadow(ref StyleTextShadow& value)Public0x20
bool TryGetInlineTransformOrigin(ref StyleTransformOrigin& value)Public0x18
bool TryGetInlineTranslate(ref StyleTranslate& value)Public0x1C
bool TryGetInlineRotate(ref StyleRotate& value)Public0x1C
bool TryGetInlineScale(ref StyleScale& value)Public0x14
void UnityEngine.UIElements.IStyle.set_backgroundColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderBottomColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderBottomLeftRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderBottomRightRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderBottomWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderLeftColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderLeftWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderRightColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderRightWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderTopColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderTopLeftRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderTopRightRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderTopWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_bottom(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_color(const StyleColor& value)PrivateFinal+3 flags0x14
StyleEnum<UnityEngine.UIElements.DisplayStyle> UnityEngine.UIElements.IStyle.get_display()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_display(const StyleEnum<UnityEngine.UIElements.DisplayStyle>& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexBasis(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_flexDirection(const StyleEnum<UnityEngine.UIElements.FlexDirection>& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexGrow(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexShrink(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_fontSize(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_height(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_left(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginBottom(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginLeft(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginRight(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginTop(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_maxHeight(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_minWidth(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_opacity(const StyleFloat& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_paddingBottom(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingLeft(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingRight(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_paddingTop()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingTop(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_position(const StyleEnum<UnityEngine.UIElements.Position>& value)PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_right(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_top(const StyleLength& value)PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_unityBackgroundImageTintColor(const StyleColor& value)PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_visibility(const StyleEnum<UnityEngine.UIElements.Visibility>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_width()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_width(const StyleLength& value)PrivateFinal+3 flags0x0C
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type