| VisualElement get_ve() | Private+1 flags | | 0x08 |
| void set_ve(VisualElement value) | Private+1 flags | | 0x08 |
| void .ctor(VisualElement ve) | Public+1 flags | | 0x08 |
| void Finalize() | 2 flags | | 0x00 |
| void SetInlineRule(StyleSheet sheet, StyleRule rule) | Public | | 0x08 |
| bool IsValueSet(const StylePropertyId& id) | Public | | 0x04 |
| void ApplyInlineStyles(ref ComputedStyle& computedStyle) | Public | | 0x58 |
| StyleCursor UnityEngine.UIElements.IStyle.get_cursor() | PrivateFinal+3 flags | | 0x20 |
| StyleTextShadow UnityEngine.UIElements.IStyle.get_textShadow() | PrivateFinal+3 flags | | 0x20 |
| StyleTransformOrigin UnityEngine.UIElements.IStyle.get_transformOrigin() | PrivateFinal+3 flags | | 0x18 |
| StyleTranslate UnityEngine.UIElements.IStyle.get_translate() | PrivateFinal+3 flags | | 0x1C |
| void UnityEngine.UIElements.IStyle.set_translate(const StyleTranslate& value) | PrivateFinal+3 flags | | 0x1C |
| StyleRotate UnityEngine.UIElements.IStyle.get_rotate() | PrivateFinal+3 flags | | 0x1C |
| StyleScale UnityEngine.UIElements.IStyle.get_scale() | PrivateFinal+3 flags | | 0x14 |
| bool SetStyleValue(const StylePropertyId& id, const StyleLength& inlineValue) | Private | | 0x0C |
| bool SetStyleValue(const StylePropertyId& id, const StyleFloat& inlineValue) | Private | | 0x08 |
| bool SetStyleValue(const StylePropertyId& id, const StyleColor& inlineValue) | Private | | 0x14 |
| bool SetStyleValue(const StylePropertyId& id, const StyleEnum<T>& inlineValue) | Private | — | 0x10 |
| bool SetInlineTranslate(const StyleTranslate& inlineValue) | Private | | 0x1C |
| void ApplyStyleTranslate(const StyleTranslate& translate) | Private | | 0x1C |
| void ApplyStyleValue(const StyleValue& value) | Private | | 0x18 |
| bool RemoveInlineStyle(const StylePropertyId& id) | Private | | 0x04 |
| void ApplyFromComputedStyle(const StylePropertyId& id, ref ComputedStyle& newStyle) | Private | | 0x58 |
| bool TryGetInlineCursor(ref StyleCursor& value) | Public | | 0x20 |
| bool TryGetInlineTextShadow(ref StyleTextShadow& value) | Public | | 0x20 |
| bool TryGetInlineTransformOrigin(ref StyleTransformOrigin& value) | Public | | 0x18 |
| bool TryGetInlineTranslate(ref StyleTranslate& value) | Public | | 0x1C |
| bool TryGetInlineRotate(ref StyleRotate& value) | Public | | 0x1C |
| bool TryGetInlineScale(ref StyleScale& value) | Public | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_backgroundColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_borderBottomColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_borderBottomLeftRadius(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_borderBottomRightRadius(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_borderBottomWidth(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_borderLeftColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_borderLeftWidth(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_borderRightColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_borderRightWidth(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_borderTopColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_borderTopLeftRadius(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_borderTopRightRadius(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_borderTopWidth(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_bottom(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_color(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| StyleEnum<UnityEngine.UIElements.DisplayStyle> UnityEngine.UIElements.IStyle.get_display() | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_display(const StyleEnum<UnityEngine.UIElements.DisplayStyle>& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_flexBasis(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_flexDirection(const StyleEnum<UnityEngine.UIElements.FlexDirection>& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_flexGrow(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_flexShrink(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_fontSize(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_height(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_left(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_marginBottom(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_marginLeft(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_marginRight(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_marginTop(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_maxHeight(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_minWidth(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_opacity(const StyleFloat& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_paddingBottom(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_paddingLeft(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_paddingRight(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| StyleLength UnityEngine.UIElements.IStyle.get_paddingTop() | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_paddingTop(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_position(const StyleEnum<UnityEngine.UIElements.Position>& value) | PrivateFinal+3 flags | | 0x08 |
| void UnityEngine.UIElements.IStyle.set_right(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_top(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_unityBackgroundImageTintColor(const StyleColor& value) | PrivateFinal+3 flags | | 0x14 |
| void UnityEngine.UIElements.IStyle.set_visibility(const StyleEnum<UnityEngine.UIElements.Visibility>& value) | PrivateFinal+3 flags | | 0x08 |
| StyleLength UnityEngine.UIElements.IStyle.get_width() | PrivateFinal+3 flags | | 0x0C |
| void UnityEngine.UIElements.IStyle.set_width(const StyleLength& value) | PrivateFinal+3 flags | | 0x0C |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |