Zdexby TheHolyOneZ
42,595 classes
Class

TrackAsset[]

: Array : Object
UnityEngine.Timeline.TrackAsset[], Unity.Timeline 0x0020 (32 B) inherited 0x0020 Unity.Timeline.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 139

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , TrackAsset )Public—0x08
ref TrackAsset Address(int )Public—0x08
TrackAsset Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, TrackAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(TrackAsset item)1 flags0x08
TrackAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, TrackAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(TrackAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(TrackAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(TrackAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const TrackAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Timeline.TrackAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
TrackAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item)1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPropertyPreview item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPropertyPreview item)1 flags0x08
IPropertyPreview System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPropertyPreview item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPropertyPreview item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPropertyPreview item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPropertyPreview item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPropertyPreview[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Timeline.IPropertyPreview> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPropertyPreview System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICurvesOwner item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICurvesOwner item)1 flags0x08
ICurvesOwner System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICurvesOwner item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICurvesOwner item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICurvesOwner item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICurvesOwner item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICurvesOwner[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Timeline.ICurvesOwner> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICurvesOwner System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, PlayableAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(PlayableAsset item)1 flags0x08
PlayableAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, PlayableAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(PlayableAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(PlayableAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(PlayableAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const PlayableAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Playables.PlayableAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
PlayableAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPlayableAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPlayableAsset item)1 flags0x08
IPlayableAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPlayableAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPlayableAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPlayableAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPlayableAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPlayableAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Playables.IPlayableAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPlayableAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ScriptableObject item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ScriptableObject item)1 flags0x08
ScriptableObject System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ScriptableObject item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ScriptableObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ScriptableObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ScriptableObject item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ScriptableObject[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ScriptableObject> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ScriptableObject System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04