Zdexby TheHolyOneZ
42,595 classes
Class

AsyncOperationBase`1

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1, Unity.ResourceManager Unity.ResourceManager.dll

Members 17

OffsetSizeNameTypeFlagsDefault
——<Result>k__BackingField<from the binary>—
——m_referenceCount<from the binary>—
——m_Status<from the binary>—
——m_Error<from the binary>—
——m_RM<from the binary>—
——m_Version<from the binary>—
——m_DestroyedAction<from the binary>—
——m_CompletedActionT<from the binary>—
——m_OnDestroyAction<from the binary>—
——m_dependencyCompleteAction<from the binary>—
——HasExecuted<from the binary>—
——<IsRunning>k__BackingField<from the binary>—
——m_taskCompletionSource<from the binary>—
——m_taskCompletionSourceTypeless<from the binary>—
——m_InDeferredCallbackQueue<from the binary>—
——m_UpdateCallbacks<from the binary>—
——m_UpdateCallback<from the binary>—

Functions 70

SignatureFlagsNativeParams
void Execute()—0x00
void Destroy()—0x00
void get_Progress()—0x00
void get_DebugName()—0x00
void GetDependencies()—0x00
void get_Result()—0x00
void set_Result()—0x00
void get_Version()—0x00
void get_CompletedEventHasListeners()—0x00
void get_DestroyedEventHasListeners()—0x00
void set_OnDestroy()—0x00
void get_ReferenceCount()—0x00
void get_IsRunning()—0x00
void set_IsRunning()—0x00
void .ctor()—0x00
void ShortenPath()—0x00
void IncrementReferenceCount()—0x00
void WaitForCompletion()—0x00
void InvokeWaitForCompletion()—0x00
void DecrementReferenceCount()—0x00
void get_Task()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_Task()—0x00
void ToString()—0x00
void RegisterForDeferredCallbackEvent()—0x00
void add_Completed()—0x00
void remove_Completed()—0x00
void add_Destroyed()—0x00
void remove_Destroyed()—0x00
void add_CompletedTypeless()—0x00
void remove_CompletedTypeless()—0x00
void get_Status()—0x00
void get_OperationException()—0x00
void set_OperationException()—0x00
void MoveNext()—0x00
void Reset()—0x00
void get_Current()—0x00
void get_IsDone()—0x00
void get_PercentComplete()—0x00
void InvokeCompletionEvent()—0x00
void get_Handle()—0x00
void UpdateCallback()—0x00
void Complete()—0x00
void Complete()—0x00
void Complete()—0x00
void Start()—0x00
void InvokeExecute()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.add_CompletedTypeless()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.remove_CompletedTypeless()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.add_Destroyed()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.remove_Destroyed()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_Version()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_ReferenceCount()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_PercentComplete()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_Status()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_OperationException()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_IsDone()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_Handle()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.set_OnDestroy()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_DebugName()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.GetResultAsObject()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.get_ResultType()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.GetDependencies()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.DecrementReferenceCount()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.IncrementReferenceCount()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start()—0x00
void ReleaseDependencies()—0x00
void UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.GetDownloadStatus()—0x00
void GetDownloadStatus()—0x00
void <.ctor>b__35_0()—0x00