| Texture2D get_whiteTexture() | PublicStatic+1 flags | | 0x08 |
| Texture3D get_whiteTexture3D() | PublicStatic+1 flags | | 0x08 |
| Texture2D get_blackTexture() | PublicStatic+1 flags | | 0x08 |
| Texture3D get_blackTexture3D() | PublicStatic+1 flags | | 0x08 |
| Texture2D get_transparentTexture() | PublicStatic+1 flags | | 0x08 |
| Texture3D get_transparentTexture3D() | PublicStatic+1 flags | | 0x08 |
| Texture2D GetLutStrip(int size) | PublicStatic | | 0x08 |
| Mesh get_fullscreenTriangle() | PublicStatic+1 flags | | 0x08 |
| Material get_copyStdMaterial() | PublicStatic+1 flags | | 0x08 |
| Material get_copyStdFromDoubleWideMaterial() | PublicStatic+1 flags | | 0x08 |
| Material get_copyMaterial() | PublicStatic+1 flags | | 0x08 |
| Material get_copyFromTexArrayMaterial() | PublicStatic+1 flags | | 0x08 |
| PropertySheet get_copySheet() | PublicStatic+1 flags | | 0x08 |
| PropertySheet get_copyFromTexArraySheet() | PublicStatic+1 flags | | 0x08 |
| bool isValidResources() | Static+1 flags | | 0x01 |
| void UpdateResources(PostProcessResources resources) | Static+1 flags | | 0x08 |
| void SetRenderTargetWithLoadStoreAction(CommandBuffer cmd, const RenderTargetIdentifier& rt, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction) | PublicStatic | | 0x28 |
| void SetRenderTargetWithLoadStoreAction(CommandBuffer cmd, const RenderTargetIdentifier& rt, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | PublicStatic | | 0x28 |
| void SetRenderTargetWithLoadStoreAction(CommandBuffer cmd, const RenderTargetIdentifier& color, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depth, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangle(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, bool clear, const Nullable<UnityEngine.Rect>& viewport, bool preserveDepth) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangle(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, PropertySheet propertySheet, int pass, const RenderBufferLoadAction& loadAction, const Nullable<UnityEngine.Rect>& viewport, bool preserveDepth) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangle(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, PropertySheet propertySheet, int pass, bool clear, const Nullable<UnityEngine.Rect>& viewport, bool preserveDepth) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangleFromDoubleWide(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int pass, int eye) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangleToDoubleWide(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, PropertySheet propertySheet, int pass, int eye) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangleFromTexArray(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, PropertySheet propertySheet, int pass, bool clear, int depthSlice) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangleToTexArray(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, PropertySheet propertySheet, int pass, bool clear, int depthSlice) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangle(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, const RenderTargetIdentifier& depth, PropertySheet propertySheet, int pass, bool clear, const Nullable<UnityEngine.Rect>& viewport) | PublicStatic | | 0x28 |
| void BlitFullscreenTriangle(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier[]& destinations, const RenderTargetIdentifier& depth, PropertySheet propertySheet, int pass, bool clear, const Nullable<UnityEngine.Rect>& viewport) | PublicStatic | | 0x28 |
| void BuiltinBlit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination) | PublicStatic | | 0x28 |
| void BuiltinBlit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material mat, int pass) | PublicStatic | | 0x28 |
| void CopyTexture(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination) | PublicStatic | | 0x28 |
| bool get_scriptableRenderPipelineActive() | PublicStatic+1 flags | | 0x01 |
| bool get_supportsDeferredShading() | PublicStatic+1 flags | | 0x01 |
| bool get_supportsDepthNormals() | PublicStatic+1 flags | | 0x01 |
| bool get_isSinglePassStereoEnabled() | PublicStatic+1 flags | | 0x01 |
| bool get_isVREnabled() | PublicStatic+1 flags | | 0x01 |
| bool get_isAndroidOpenGL() | PublicStatic+1 flags | | 0x01 |
| bool get_isWebNonWebGPU() | PublicStatic+1 flags | | 0x01 |
| RenderTextureFormat get_defaultHDRRenderTextureFormat() | PublicStatic+1 flags | | 0x04 |
| bool isFloatingPointFormat(const RenderTextureFormat& format) | PublicStatic | | 0x04 |
| bool hasAlpha(const RenderTextureFormat& format) | Static+1 flags | | 0x04 |
| void Destroy(Object obj) | PublicStatic | | 0x08 |
| bool get_isLinearColorSpace() | PublicStatic+1 flags | | 0x01 |
| bool IsResolvedDepthAvailable(Camera camera) | PublicStatic | | 0x08 |
| void DestroyProfile(PostProcessProfile profile, bool destroyEffects) | PublicStatic | | 0x08 |
| void DestroyVolume(PostProcessVolume volume, bool destroyProfile, bool destroyGameObject) | PublicStatic | | 0x08 |
| bool IsPostProcessingActive(PostProcessLayer layer) | PublicStatic | | 0x08 |
| bool IsTemporalAntialiasingActive(PostProcessLayer layer) | PublicStatic | | 0x08 |
| bool IsDynamicResolutionEnabled(Camera camera) | PublicStatic | | 0x08 |
| IEnumerable<T> GetAllSceneObjects() | PublicStatic | — | 0x08 |
| void CreateIfNull(const uint8& obj) | PublicStatic | — | 0x00 |
| float Exp2(float x) | PublicStatic | | 0x04 |
| Matrix4x4 GetJitteredPerspectiveProjectionMatrix(Camera camera, const Vector2& offset) | PublicStatic | | 0x40 |
| Matrix4x4 GetJitteredOrthographicProjectionMatrix(Camera camera, const Vector2& offset) | PublicStatic | | 0x40 |
| Matrix4x4 GenerateJitteredProjectionMatrixFromOriginal(PostProcessRenderContext context, const Matrix4x4& origProj, const Vector2& jitter) | PublicStatic | | 0x40 |
| IEnumerable<System.Type> GetAllAssemblyTypes() | PublicStatic | | 0x08 |
| IEnumerable<System.Type> GetAllTypesDerivedFrom() | PublicStatic | — | 0x08 |
| uint8 GetAttribute(Type type) | PublicStatic | — | 0x08 |
| Attribute[] GetMemberAttributes(Expression<System.Func<TType expr) | PublicStatic | — | 0x08 |
| string GetFieldPath(Expression<System.Func<TType expr) | PublicStatic | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |