Zdexby TheHolyOneZ
42,595 classes
Class

MeshGizmo

: Object
UnityEngine.Rendering.MeshGizmo, Unity.RenderPipelines.Core.Runtime 0x0048 (72 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
implements IDisposable
0x00x0048

Members 8

OffsetSizeNameTypeFlagsDefault
0x04vertexCountPerCubeintPublicStatic+1 flags—
0x08meshMeshPublic—
0x08verticesList<UnityEngine.Vector3>Private—
0x08indicesList<System.Int32>Private—
0x08colorsList<UnityEngine.Color>Private—
0x08wireMaterialMaterialPrivate—
0x08dottedWireMaterialMaterialPrivate—
0x08solidMaterialMaterialPrivate—

Functions 8

SignatureFlagsNativeParams
void .ctor(int capacity)Public+1 flags—0x04
void Clear()Public—0x00
void AddWireCube(const Vector3& center, const Vector3& size, const Color& color)Public—0x10
void DrawMesh(const Matrix4x4& trs, Material mat, const MeshTopology& topology, const CompareFunction& depthTest, const string& gizmoName)Private—0x40
void RenderWireframe(const Matrix4x4& trs, const CompareFunction& depthTest, const string& gizmoName)Public—0x40
void Dispose()PublicFinal+2 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void <AddWireCube>g__AddEdge|10_0(const Vector3& p1, const Vector3& p2, ref <>c__DisplayClass10_0& )Private—0x18

Used by 1

types with a member, parameter or interface of this type