Zdexby TheHolyOneZ
42,595 classes
Class

WingedEdge[]

: Array : Object
UnityEngine.ProBuilder.WingedEdge[], Unity.ProBuilder 0x0020 (32 B) inherited 0x0020 Unity.ProBuilder.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , WingedEdge )Public—0x08
ref WingedEdge Address(int )Public—0x08
WingedEdge Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, WingedEdge item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(WingedEdge item)1 flags0x08
WingedEdge System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, WingedEdge item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(WingedEdge item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(WingedEdge item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(WingedEdge item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const WingedEdge[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ProBuilder.WingedEdge> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
WingedEdge System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
IEquatable<UnityEngine.ProBuilder.WingedEdge> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEquatable<UnityEngine.ProBuilder.WingedEdge> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEquatable<UnityEngine.ProBuilder.WingedEdge>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IEquatable<UnityEngine.ProBuilder.WingedEdge>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEquatable<UnityEngine.ProBuilder.WingedEdge> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04