Zdexby TheHolyOneZ
42,595 classes
Class

VertexPositioning

: Object
UnityEngine.ProBuilder.VertexPositioning, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08s_CoincidentVerticesList<System.Int32>PrivateStatic—

Functions 10

SignatureFlagsNativeParams
Vector3[] VerticesInWorldSpace(ProBuilderMesh mesh)PublicStatic—0x08
void TranslateVerticesInWorldSpace(ProBuilderMesh mesh, const int[]& indexes, const Vector3& offset)PublicStatic—0x0C
void TranslateVerticesInWorldSpace(ProBuilderMesh mesh, const int[]& indexes, const Vector3& offset, float snapValue, bool snapAxisOnly)Static+1 flags—0x0C
void TranslateVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes, const Vector3& offset)PublicStatic—0x0C
void TranslateVertices(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges, const Vector3& offset)PublicStatic—0x0C
void TranslateVertices(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, const Vector3& offset)PublicStatic—0x0C
void TranslateVerticesInternal(ProBuilderMesh mesh, IEnumerable<System.Int32> indices, const Vector3& offset)PrivateStatic—0x0C
void SetSharedVertexPosition(ProBuilderMesh mesh, int sharedVertexHandle, const Vector3& position)PublicStatic—0x0C
void SetSharedVertexValues(ProBuilderMesh mesh, int sharedVertexHandle, Vertex vertex)Static+1 flags—0x08
void .cctor()PrivateStatic+1 flags—0x00