| Vector3[] VerticesInWorldSpace(ProBuilderMesh mesh) | PublicStatic | — | 0x08 |
| void TranslateVerticesInWorldSpace(ProBuilderMesh mesh, const int[]& indexes, const Vector3& offset) | PublicStatic | — | 0x0C |
| void TranslateVerticesInWorldSpace(ProBuilderMesh mesh, const int[]& indexes, const Vector3& offset, float snapValue, bool snapAxisOnly) | Static+1 flags | — | 0x0C |
| void TranslateVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes, const Vector3& offset) | PublicStatic | — | 0x0C |
| void TranslateVertices(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges, const Vector3& offset) | PublicStatic | — | 0x0C |
| void TranslateVertices(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, const Vector3& offset) | PublicStatic | — | 0x0C |
| void TranslateVerticesInternal(ProBuilderMesh mesh, IEnumerable<System.Int32> indices, const Vector3& offset) | PrivateStatic | — | 0x0C |
| void SetSharedVertexPosition(ProBuilderMesh mesh, int sharedVertexHandle, const Vector3& position) | PublicStatic | — | 0x0C |
| void SetSharedVertexValues(ProBuilderMesh mesh, int sharedVertexHandle, Vertex vertex) | Static+1 flags | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |