| void SetAutoUV(ProBuilderMesh mesh, const Face[]& faces, bool auto) | Static+1 flags | — | 0x08 |
| void SetAutoAndAlignUnwrapParamsToUVs(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> facesToConvert) | Static+1 flags | — | 0x08 |
| AutoUnwrapSettings GetAutoUnwrapSettings(ProBuilderMesh mesh, Face face) | Static+1 flags | — | 0x20 |
| UVTransform GetUVTransform(ProBuilderMesh mesh, Face face) | Static+1 flags | — | 0x14 |
| int GetIndex(IList<System.Int32> collection, int index) | PrivateStatic | — | 0x08 |
| UVTransform CalculateDelta(IList<UnityEngine.Vector2> src, IList<System.Int32> srcIndices, IList<UnityEngine.Vector2> dst, IList<System.Int32> dstIndices) | Static+1 flags | — | 0x14 |
| Vector2 GetRotatedSize(IList<UnityEngine.Vector2> points, IList<System.Int32> indices, const Vector2& center, float rotation) | PrivateStatic | — | 0x08 |
| void Unwrap(ProBuilderMesh mesh, Face face, const Vector3& projection) | Static+1 flags | — | 0x0C |
| void CopyUVs(ProBuilderMesh mesh, Face source, Face dest) | Static+1 flags | — | 0x08 |
| void ProjectTextureGroup(ProBuilderMesh mesh, int group, const AutoUnwrapSettings& unwrapSettings) | Static+1 flags | — | 0x20 |
| void ApplyUVSettings(const Vector2[]& uvs, IList<System.Int32> indexes, const AutoUnwrapSettings& uvSettings) | PrivateStatic | — | 0x20 |
| void ScaleUVs(const Vector2[]& uvs, IList<System.Int32> indexes, const Vector2& scale, Bounds2D bounds) | PrivateStatic | — | 0x08 |
| void ApplyUVAnchor(const Vector2[]& uvs, IList<System.Int32> indexes, const Anchor& anchor) | PrivateStatic | — | 0x08 |
| void UpgradeAutoUVScaleOffset(ProBuilderMesh mesh) | Static+1 flags | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |