Zdexby TheHolyOneZ
42,595 classes
Class

UvUnwrapping

: Object
UnityEngine.ProBuilder.UvUnwrapping, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 3

OffsetSizeNameTypeFlagsDefault
0x08s_UVTransformProjectionBufferList<UnityEngine.Vector2>PrivateStatic—
0x08s_TempVector2Vector2PrivateStatic—
0x08s_IndexBufferList<System.Int32>PrivateStatic+1 flags—

Functions 15

SignatureFlagsNativeParams
void SetAutoUV(ProBuilderMesh mesh, const Face[]& faces, bool auto)Static+1 flags—0x08
void SetAutoAndAlignUnwrapParamsToUVs(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> facesToConvert)Static+1 flags—0x08
AutoUnwrapSettings GetAutoUnwrapSettings(ProBuilderMesh mesh, Face face)Static+1 flags—0x20
UVTransform GetUVTransform(ProBuilderMesh mesh, Face face)Static+1 flags—0x14
int GetIndex(IList<System.Int32> collection, int index)PrivateStatic—0x08
UVTransform CalculateDelta(IList<UnityEngine.Vector2> src, IList<System.Int32> srcIndices, IList<UnityEngine.Vector2> dst, IList<System.Int32> dstIndices)Static+1 flags—0x14
Vector2 GetRotatedSize(IList<UnityEngine.Vector2> points, IList<System.Int32> indices, const Vector2& center, float rotation)PrivateStatic—0x08
void Unwrap(ProBuilderMesh mesh, Face face, const Vector3& projection)Static+1 flags—0x0C
void CopyUVs(ProBuilderMesh mesh, Face source, Face dest)Static+1 flags—0x08
void ProjectTextureGroup(ProBuilderMesh mesh, int group, const AutoUnwrapSettings& unwrapSettings)Static+1 flags—0x20
void ApplyUVSettings(const Vector2[]& uvs, IList<System.Int32> indexes, const AutoUnwrapSettings& uvSettings)PrivateStatic—0x20
void ScaleUVs(const Vector2[]& uvs, IList<System.Int32> indexes, const Vector2& scale, Bounds2D bounds)PrivateStatic—0x08
void ApplyUVAnchor(const Vector2[]& uvs, IList<System.Int32> indexes, const Anchor& anchor)PrivateStatic—0x08
void UpgradeAutoUVScaleOffset(ProBuilderMesh mesh)Static+1 flags—0x08
void .cctor()PrivateStatic+1 flags—0x00