Zdexby TheHolyOneZ
42,595 classes
Class

Spline

: Object
UnityEngine.ProBuilder.Spline, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
ProBuilderMesh Extrude(IList<UnityEngine.ProBuilder.BezierPoint> points, float radius, int columns, int rows, bool closeLoop, bool smooth)Static+1 flags—0x08
void Extrude(IList<UnityEngine.ProBuilder.BezierPoint> bezierPoints, float radius, int columns, int rows, bool closeLoop, bool smooth, ref ProBuilderMesh& target)Static+1 flags—0x08
List<UnityEngine.Vector3> GetControlPoints(IList<UnityEngine.ProBuilder.BezierPoint> bezierPoints, int subdivisionsPerSegment, bool closeLoop, List<UnityEngine.Quaternion> rotations)Static+1 flags—0x08
void Extrude(IList<UnityEngine.Vector3> points, float radius, int radiusRows, bool closeLoop, bool smooth, ref ProBuilderMesh& target, IList<UnityEngine.Quaternion> pointRotations)Static+1 flags—0x08
Quaternion GetRingRotation(IList<UnityEngine.Vector3> points, int i, bool closeLoop, ref float& secant)PrivateStatic—0x10
Vector3[] VertexRing(const Quaternion& orientation, const Vector3& offset, float radius, int segments)PrivateStatic—0x10