| void CopyShape(Shape shape) | Public+1 flags | | 0x08 |
| Bounds UpdateBounds(ProBuilderMesh mesh, const Vector3& size, const Quaternion& rotation, const Bounds& bounds) | Public+1 flags | | 0x18 |
| Bounds RebuildMesh(ProBuilderMesh mesh, const Vector3& size, const Quaternion& rotation) | Public+1 flags | | 0x18 |
| Vector3[] GetCirclePoints(int segments, float radius, float circumference, const Quaternion& rotation, float offset) | PrivateStatic | | 0x10 |
| Vector3[] GetCirclePoints(int segments, float radius, float circumference, const Quaternion& rotation, const Vector3& offset) | PrivateStatic | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |