| bool IsCardinalDirection(const Vector3& direction) | Static+1 flags | | 0x0C |
| float Snap(float val, float snap) | PublicStatic | | 0x04 |
| Vector3 Snap(const Vector3& val, const Vector3& snap) | PublicStatic | | 0x0C |
| void SnapVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes, const Vector3& snap) | PublicStatic | | 0x0C |
| Vector3 GetSnappingMaskBasedOnNormalVector(const Vector3& normal) | Static+1 flags | | 0x0C |
| Vector3 SnapValueOnRay(const Ray& ray, float distance, float snap, const Vector3Mask& mask) | Static+1 flags | | 0x18 |