| void DeleteVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> distinctIndexes) | PublicStatic | | 0x08 |
| int[] DeleteFace(ProBuilderMesh mesh, Face face) | PublicStatic | | 0x08 |
| int[] DeleteFaces(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces) | PublicStatic | | 0x08 |
| int[] DeleteFaces(ProBuilderMesh mesh, IList<System.Int32> faceIndexes) | PublicStatic | | 0x08 |
| int[] RemoveDegenerateTriangles(ProBuilderMesh mesh) | PublicStatic | | 0x08 |
| int[] RemoveUnusedVertices(ProBuilderMesh mesh) | PublicStatic | | 0x08 |