Zdexby TheHolyOneZ
42,595 classes
Class

CombineMeshes

: Object
UnityEngine.ProBuilder.MeshOperations.CombineMeshes, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
List<UnityEngine.ProBuilder.ProBuilderMesh> Combine(IEnumerable<UnityEngine.ProBuilder.ProBuilderMesh> meshes)PublicStatic0x08
List<UnityEngine.ProBuilder.ProBuilderMesh> Combine(IEnumerable<UnityEngine.ProBuilder.ProBuilderMesh> meshes, ProBuilderMesh meshTarget)PublicStatic0x08
List<UnityEngine.ProBuilder.ProBuilderMesh> CombineToNewMeshes(IEnumerable<UnityEngine.ProBuilder.ProBuilderMesh> meshes)PrivateStatic0x08
void AccumulateMeshesInfo(IEnumerable<UnityEngine.ProBuilder.ProBuilderMesh> meshes, int offset, ref List<UnityEngine.ProBuilder.Vertex>& vertices, ref List<UnityEngine.ProBuilder.Face>& faces, ref List<UnityEngine.ProBuilder.Face>& autoUvFaces, ref List<UnityEngine.ProBuilder.SharedVertex>& sharedVertices, ref List<UnityEngine.ProBuilder.SharedVertex>& sharedTextures, ref List<UnityEngine.Material>& materialMap, Transform targetTransform)PrivateStatic0x08
ProBuilderMesh CreateMeshFromSplit(List<UnityEngine.ProBuilder.Vertex> vertices, List<UnityEngine.ProBuilder.Face> faces, Dictionary<System.Int32 sharedVertexLookup, Dictionary<System.Int32 sharedTextureLookup, Dictionary<System.Int32 remap, const Material[]& materials)PrivateStatic0x08
List<UnityEngine.ProBuilder.ProBuilderMesh> SplitByMaxVertexCount(IList<UnityEngine.ProBuilder.Vertex> vertices, IList<UnityEngine.ProBuilder.Face> faces, IList<UnityEngine.ProBuilder.SharedVertex> sharedVertices, IList<UnityEngine.ProBuilder.SharedVertex> sharedTextures, uint maxVertexCount)Static+1 flags0x08