Zdexby TheHolyOneZ
42,595 classes
Class

Physics

: Object
UnityEngine.Physics, UnityEngine.PhysicsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.PhysicsModule.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x08ContactModifyEventAction<UnityEngine.PhysicsScenePrivateStatic—
0x08ContactModifyEventCCDAction<UnityEngine.PhysicsScenePrivateStatic—

Functions 63

SignatureFlagsNativeParams
void OnSceneContactModify(const PhysicsScene& scene, long buffer, int count, bool isCCD)PrivateStatic0x08
Vector3 get_gravity()PublicStatic+1 flags0x0C
PhysicsScene get_defaultPhysicsScene()PublicStatic+1 flags0x04
void IgnoreCollision(Collider collider1, Collider collider2, bool ignore)PublicStatic0x08
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo)PublicStatic0x2C
bool Raycast(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
bool Raycast(const Ray& ray, float maxDistance, int layerMask)PublicStatic0x18
bool Raycast(const Ray& ray, float maxDistance)PublicStatic0x18
bool Raycast(const Ray& ray)PublicStatic0x18
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance, int layerMask)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo)PublicStatic0x2C
bool Linecast(const Vector3& start, const Vector3& end, ref RaycastHit& hitInfo, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool Linecast(const Vector3& start, const Vector3& end, ref RaycastHit& hitInfo, int layerMask)PublicStatic0x2C
bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask)PublicStatic0x2C
bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance)PublicStatic0x2C
RaycastHit[] Internal_RaycastAll(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction)PublicStatic0x0C
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results)PublicStatic0x18
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results)PublicStatic0x0C
RaycastHit[] Query_SphereCastAll(const PhysicsScene& physicsScene, const Vector3& origin, float radius, const Vector3& direction, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
RaycastHit[] SphereCastAll(const Vector3& origin, float radius, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
Collider[] OverlapSphere_Internal(const PhysicsScene& physicsScene, const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask)PublicStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius)PublicStatic0x0C
int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask)PublicStatic0x0C
Collider[] OverlapBox_Internal(const PhysicsScene& physicsScene, const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10
Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x10
Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation)PublicStatic0x10
int OverlapBoxNonAlloc(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x10
int OverlapBoxNonAlloc(const Vector3& center, const Vector3& halfExtents, const Collider[]& results, const Quaternion& orientation, int mask)PublicStatic0x10
int OverlapCapsuleNonAlloc(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
int OverlapCapsuleNonAlloc(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask)PublicStatic0x0C
void get_gravity_Injected(ref Vector3& ret)PrivateStatic+1 flags0x0C
void get_defaultPhysicsScene_Injected(ref PhysicsScene& ret)PrivateStatic+1 flags0x04
RaycastHit[] Internal_RaycastAll_Injected(ref PhysicsScene& physicsScene, ref Ray& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
RaycastHit[] Query_SphereCastAll_Injected(ref PhysicsScene& physicsScene, ref Vector3& origin, float radius, ref Vector3& direction, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
Collider[] OverlapSphere_Internal_Injected(ref PhysicsScene& physicsScene, ref Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
Collider[] OverlapBox_Internal_Injected(ref PhysicsScene& physicsScene, ref Vector3& center, ref Vector3& halfExtents, ref Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10

Used by 6

types with a member, parameter or interface of this type