Zdexby TheHolyOneZ
42,595 classes
Class

TrackedPoseDriver

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.InputSystem.XR.TrackedPoseDriver, Unity.InputSystem 0x00A8 (168 B) inherited 0x0018 Unity.InputSystem.dll
0x00x00A8

Members 15

OffsetSizeNameTypeFlagsDefault
0x04m_TrackingTypeTrackingTypePrivate—
0x04m_UpdateTypeUpdateTypePrivate—
0x01m_IgnoreTrackingStateboolPrivate—
0x00210x07padding / unreflected
0x18m_PositionInputInputActionPropertyPrivate—
0x18m_RotationInputInputActionPropertyPrivate—
0x18m_TrackingStateInputInputActionPropertyPrivate—
0x0Cm_CurrentPositionVector3Private—
0x10m_CurrentRotationQuaternionPrivate—
0x04m_CurrentTrackingStateTrackingStatesPrivate—
0x01m_RotationBoundboolPrivate—
0x01m_PositionBoundboolPrivate—
0x01m_TrackingStateBoundboolPrivate—
0x01m_IsFirstUpdateboolPrivate—
0x00940x04padding / unreflected
0x08m_PositionActionInputActionPrivate—
0x08m_RotationActionInputActionPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 45

SignatureFlagsNativeParams
TrackingType get_trackingType()Public+1 flags0x04
void set_trackingType(const TrackingType& value)Public+1 flags0x04
UpdateType get_updateType()Public+1 flags0x04
void set_updateType(const UpdateType& value)Public+1 flags0x04
bool get_ignoreTrackingState()Public+1 flags0x01
void set_ignoreTrackingState(bool value)Public+1 flags0x01
InputActionProperty get_positionInput()Public+1 flags0x18
void set_positionInput(const InputActionProperty& value)Public+1 flags0x18
InputActionProperty get_rotationInput()Public+1 flags0x18
void set_rotationInput(const InputActionProperty& value)Public+1 flags0x18
InputActionProperty get_trackingStateInput()Public+1 flags0x18
void set_trackingStateInput(const InputActionProperty& value)Public+1 flags0x18
void BindActions()Private0x00
void UnbindActions()Private0x00
void BindPosition()Private0x00
void BindRotation()Private0x00
void BindTrackingState()Private0x00
void UnbindPosition()Private0x00
void UnbindRotation()Private0x00
void UnbindTrackingState()Private0x00
void OnPositionPerformed(const CallbackContext& context)Private0x10
void OnPositionCanceled(const CallbackContext& context)Private0x10
void OnRotationPerformed(const CallbackContext& context)Private0x10
void OnRotationCanceled(const CallbackContext& context)Private0x10
void OnTrackingStatePerformed(const CallbackContext& context)Private0x10
void OnTrackingStateCanceled(const CallbackContext& context)Private0x10
void Reset()1 flags0x00
void Awake()3 flags0x00
void OnEnable()1 flags0x00
void OnDisable()1 flags0x00
void OnDestroy()3 flags0x00
void UpdateCallback()1 flags0x00
void ReadTrackingState()Private0x00
void OnUpdate()3 flags0x00
void OnBeforeRender()3 flags0x00
void PerformUpdate()3 flags0x00
void SetLocalTransform(const Vector3& newPosition, const Quaternion& newRotation)3 flags0x10
bool HasStereoCamera(ref Camera& cameraComponent)Private0x08
InputAction get_positionAction()Public+1 flags0x08
void set_positionAction(InputAction value)Public+1 flags0x08
InputAction get_rotationAction()Public+1 flags0x08
void set_rotationAction(InputAction value)Public+1 flags0x08
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags0x00
void .ctor()Public+1 flags0x00