Zdexby TheHolyOneZ
42,595 classes
Class

BoneControl

: InputControl`1 : InputControl : Object
UnityEngine.InputSystem.XR.BoneControl, Unity.InputSystem 0x0158 (344 B) inherited 0x0140 Unity.InputSystem.dll
0x00x0158

Members 3

OffsetSizeNameTypeFlagsDefault
0x08<parentBoneIndex>k__BackingFieldIntegerControlPrivate—
0x08<position>k__BackingFieldVector3ControlPrivate—
0x08<rotation>k__BackingFieldQuaternionControlPrivate—
Inherited from InputControl`1 4
OffsetSizeNameTypeFlagsDefault
0x18m_ProcessorStackInlinedArray<UnityEngine.InputSystem.InputProcessor<UnityEngine.InputSystem.XR.Bone>>1 flags—
0x20m_CachedValueBonePrivate—
0x20m_UnprocessedCachedValueBonePrivate—
0x01evaluateProcessorsEveryReadbool1 flags—
Inherited from InputControl 24
OffsetSizeNameTypeFlagsDefault
0x10m_StateBlockInputStateBlock1 flags—
0x10m_NameInternedString1 flags—
0x08m_Pathstring1 flags—
0x08m_DisplayNamestring1 flags—
0x08m_DisplayNameFromLayoutstring1 flags—
0x08m_ShortDisplayNamestring1 flags—
0x08m_ShortDisplayNameFromLayoutstring1 flags—
0x10m_LayoutInternedString1 flags—
0x10m_VariantsInternedString1 flags—
0x08m_DeviceInputDevice1 flags—
0x08m_ParentInputControl1 flags—
0x04m_UsageCountint1 flags—
0x04m_UsageStartIndexint1 flags—
0x04m_AliasCountint1 flags—
0x04m_AliasStartIndexint1 flags—
0x04m_ChildCountint1 flags—
0x04m_ChildStartIndexint1 flags—
0x04m_ControlFlagsControlFlags1 flags—
0x01m_CachedValueIsStalebool1 flags—
0x01m_UnprocessedCachedValueIsStalebool1 flags—
0x00A60x02padding / unreflected
0x10m_DefaultStatePrimitiveValue1 flags—
0x10m_MinValuePrimitiveValue1 flags—
0x10m_MaxValuePrimitiveValue1 flags—
0x04m_OptimizedControlDataTypeFourCC1 flags—

Functions 10

SignatureFlagsNativeParams
IntegerControl get_parentBoneIndex()Public+1 flags0x08
void set_parentBoneIndex(IntegerControl value)Public+1 flags0x08
Vector3Control get_position()Public+1 flags0x08
void set_position(Vector3Control value)Public+1 flags0x08
QuaternionControl get_rotation()Public+1 flags0x08
void set_rotation(QuaternionControl value)Public+1 flags0x08
void FinishSetup()2 flags0x00
Bone ReadUnprocessedValueFromState(const Void*& statePtr)Public+1 flags0x20
void WriteValueIntoState(const Bone& value, const Void*& statePtr)Public+1 flags0x20
void .ctor()Public+1 flags0x00