| Nullable<UnityEngine.InputSystem.InputBinding> get_bindingMask() | Public+4 flags | — | 0x60 |
| void set_bindingMask(const Nullable<UnityEngine.InputSystem.InputBinding>& value) | Public+4 flags | — | 0x60 |
| Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>> get_devices() | Public+4 flags | — | 0x18 |
| void set_devices(const Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>& value) | Public+4 flags | — | 0x18 |
| ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme> get_controlSchemes() | Public+4 flags | — | 0x10 |
| bool Contains(InputAction action) | Public+3 flags | — | 0x08 |
| void Enable() | Public+3 flags | — | 0x00 |
| void Disable() | Public+3 flags | — | 0x00 |