| Rect get_visibleRect() | Static+2 flags | | 0x10 |
| void Internal_Push(const Rect& screenRect, const Vector2& scrollOffset, const Vector2& renderOffset, bool resetOffset) | Static+1 flags | | 0x10 |
| void Internal_Pop() | Static+1 flags | | 0x00 |
| int Internal_GetCount() | Static+1 flags | | 0x04 |
| Vector2 ClipToWindow_Vector2(const Vector2& absolutePos) | PrivateStatic | | 0x08 |
| Matrix4x4 GetMatrix() | Static+1 flags | | 0x40 |
| void SetMatrix(const Matrix4x4& m) | Static+1 flags | | 0x40 |
| void Internal_PushParentClip(const Matrix4x4& objectTransform, const Rect& clipRect) | Static+1 flags | | 0x40 |
| void Internal_PushParentClip(const Matrix4x4& renderTransform, const Matrix4x4& inputTransform, const Rect& clipRect) | Static+1 flags | | 0x40 |
| void Internal_PopParentClip() | Static+1 flags | | 0x00 |
| void Push(const Rect& screenRect, const Vector2& scrollOffset, const Vector2& renderOffset, bool resetOffset) | Static+1 flags | | 0x10 |
| Vector2 ClipToWindow(const Vector2& absolutePos) | PublicStatic | | 0x08 |
| void get_visibleRect_Injected(ref Rect& ret) | PrivateStatic+1 flags | | 0x10 |
| void Internal_Push_Injected(ref Rect& screenRect, ref Vector2& scrollOffset, ref Vector2& renderOffset, bool resetOffset) | PrivateStatic | | 0x10 |
| void ClipToWindow_Vector2_Injected(ref Vector2& absolutePos, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void GetMatrix_Injected(ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void SetMatrix_Injected(ref Matrix4x4& m) | PrivateStatic | | 0x40 |
| void Internal_PushParentClip_Injected(ref Matrix4x4& renderTransform, ref Matrix4x4& inputTransform, ref Rect& clipRect) | PrivateStatic | | 0x40 |