| void BindReadOnlyTransforms(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, ref NativeArray<UnityEngine.Animations.Rigging.ReadOnlyTransformHandle>& transforms) | PublicStatic | — | 0x88 |
| void BindReadWriteTransforms(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, ref NativeArray<UnityEngine.Animations.Rigging.ReadWriteTransformHandle>& transforms) | PublicStatic | | 0x88 |
| void BindWeights(Animator animator, Component component, const WeightedTransformArray& weightedTransformArray, const string& name, ref NativeArray<UnityEngine.Animations.PropertyStreamHandle>& weights) | PublicStatic | | 0x88 |
| void .ctor() | Public+1 flags | | 0x00 |