Zdexby TheHolyOneZ
42,595 classes
Class

SyncSceneToStreamLayer

: Object
UnityEngine.Animations.Rigging.SyncSceneToStreamLayer, Unity.Animation.Rigging 0x0030 (48 B) inherited 0x0010 Unity.Animation.Rigging.dll
0x00x0030

Members 4

OffsetSizeNameTypeFlagsDefault
0x01<isInitialized>k__BackingFieldboolPrivate—
0x00110x07padding / unreflected
0x08jobIAnimationJobPublic—
0x08m_DataIAnimationJobDataPrivate—
0x08m_RigIndicesList<System.Int32>Private—

Functions 7

SignatureFlagsNativeParams
bool Initialize(Animator animator, IList<UnityEngine.Animations.Rigging.IRigLayer> layers)Public0x08
void Update(IList<UnityEngine.Animations.Rigging.IRigLayer> layers)Public0x08
void Reset()Public0x00
bool IsValid()Public0x01
bool get_isInitialized()Public+1 flags0x01
void set_isInitialized(bool value)Private+1 flags0x01
void .ctor()Public+1 flags0x00

Used by 2

types with a member, parameter or interface of this type