Zdexby TheHolyOneZ
42,595 classes
Class

RigLayer

: Object
UnityEngine.Animations.Rigging.RigLayer, Unity.Animation.Rigging 0x0038 (56 B) inherited 0x0010 Unity.Animation.Rigging.dll
implements IRigLayer
0x00x0038

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_RigRigPrivate—
0x01m_ActiveboolPrivate—
0x00190x07padding / unreflected
0x08m_ConstraintsIRigConstraint[]Private—
0x08m_JobsIAnimationJob[]Private—
0x01<isInitialized>k__BackingFieldboolPrivate—
0x00310x07unreflected bytes to end of RigLayer

Functions 14

SignatureFlagsNativeParams
Rig get_rig()PublicFinal+3 flags0x08
void set_rig(Rig value)Private+1 flags0x08
bool get_active()PublicFinal+3 flags0x01
void set_active(bool value)Public+1 flags0x01
string get_name()PublicFinal+3 flags0x08
IRigConstraint[] get_constraints()PublicFinal+3 flags0x08
IAnimationJob[] get_jobs()PublicFinal+3 flags0x08
bool get_isInitialized()Public+1 flags0x01
void set_isInitialized(bool value)Private+1 flags0x01
void .ctor(Rig rig, bool active)Public+1 flags0x08
bool Initialize(Animator animator)PublicFinal+2 flags0x08
void Update()PublicFinal+2 flags0x00
void Reset()PublicFinal+2 flags0x00
bool IsValid()PublicFinal+2 flags0x01

Used by 14

types with a member, parameter or interface of this type