Zdexby TheHolyOneZ
42,595 classes
Class

AnimationOffsetPlayable[]

: Array : Object
UnityEngine.Animations.AnimationOffsetPlayable[], UnityEngine.AnimationModule 0x0020 (32 B) inherited 0x0020 UnityEngine.AnimationModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const AnimationOffsetPlayable& )Public—0x10
ref AnimationOffsetPlayable Address(int )Public—0x10
AnimationOffsetPlayable Get(int )Public—0x10
void System.Collections.Generic.IList`1.Insert(int index, const AnimationOffsetPlayable& item)1 flags—0x10
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const AnimationOffsetPlayable& item)1 flags—0x10
AnimationOffsetPlayable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x10
void System.Collections.Generic.IList`1.set_Item(int index, const AnimationOffsetPlayable& item)1 flags—0x10
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const AnimationOffsetPlayable& item)1 flags—0x10
bool System.Collections.Generic.ICollection`1.Remove(const AnimationOffsetPlayable& item)1 flags—0x10
bool System.Collections.Generic.ICollection`1.Contains(const AnimationOffsetPlayable& item)1 flags—0x10
void System.Collections.Generic.ICollection`1.CopyTo(const AnimationOffsetPlayable[]& array, int arrayIndex)1 flags—0x08
IEnumerator<UnityEngine.Animations.AnimationOffsetPlayable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags—0x08
AnimationOffsetPlayable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x10
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04